Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Secret Identity (3.5e Feat) + (You have built up a secret Identity, to help keep your loved ones safe.)
- Doorman (3.5e Feat) + (You have complete mastery of portals.)
- Will to Live (3.5e Feat) + (You have convinced yourself to move forward when your body would otherwise give out.)
- SRD:Psicrystal Affinity + (You have created a psicrystal.)
- Logo Narcissist (3.5e Flaw) + (You have created some sort of symbol that … You have created some sort of symbol that represents you, and you absolutely ''must'' plaster it all over everything you make... even when it could bite you in the ass, such as by blowing your cover or making your creations easier to subvert (such as climbing a wall you've built or conjured).climbing a wall you've built or conjured).)
- Publication:Unearthed Arcana/Conductivity (Feat) + (You have crude control over electricity effects near you.)
- LSD (3.5e Cleric Domain) + (You have dedicated yourself to a psychedelic drug. You make everyone tripping balls.)
- Self-Deification (3.5e Flaw) + (You have deified yourself, whether it by believing you are of genuinely deific stocks or through self-reinforced tall-tales of a more mundane kind of invincibility. Either way you dislike being reminded of your own mortality.)
- Bond of the Beetle (3.5e Feat) + (You have developed a bond with the beetles that cling to you, making you a groteque sight to see.)
- Bond of the Locust (3.5e Feat) + (You have developed a symbiotic bond with t … You have developed a symbiotic bond with the hordes of ravenous locust that cloud around you and grip to your infested body, pinching your skin and waiting for access to the next plant to devour, and you have started to take their traits for yourself, until you yourself can be described as a plague.you yourself can be described as a plague.)
- Bond of the Tarantula Wasp (3.5e Feat) + (You have developed an unsettlingly tight bond with buzzing wasps that you have spent your life with, and have actually begun to take on their very traits.)
- Mending Spirit (5e Feat) + (You have developed rare powers among the Dragon Clan, the power to mend and heal)
- Jaws of the Feral Beast (3.5e Feat) + (You have developed your bite to truly devastating levels)
- Publication:Unearthed Arcana/Traits/Nearsighted + (You have difficulty focusing on distant objects, but your eye for detail is more keen than normal.)
- Publication:Unearthed Arcana/Traits/Farsighted + (You have difficulty focusing on nearby objects, but your distance vision is more keen than normal.)
- Executive Dysfunction (3.5e Flaw) + (You have difficulty performing actions optimally.)
- Rune Arm Legacy (3.5e Feat) + (You have done extensive study on the relics known as [[Rune Arm (3.5e Equipment) | Rune Arms]] and [[Rune Orb (3.5e Equipment) | Rune Orbs]].)
- Enlightenment (3.5e Feat) + (You have done it, you reached Nirvana.)
- Draconic Bloodline Improved (3.5e Feat) + (You have draconic lineage, and it shows in your spells.)
- Sailor (5e) + (You have earned a living onboard a ship)
- Laborer (One) + (You have earned your living by manual labor.)
- Feral (3.5e Trait) + (You have either gotten lost in the wilds a … You have either gotten lost in the wilds and remained there for so long that you have reverted to more wild state or you are descended from someone who did. You have no desire to return to civilization, if you have ever even lived in it. In fact, you shun it, even more so than most druids, and actively fear it.so than most druids, and actively fear it.)
- Volt Bomb (3.5e Feat) + (You have electricity-based bomb rather than fire-based bombs.)
- Improved Improvised Weapons (3.5e Feat) + (You have elevated the "improvised weapon" to a more powerful concept, capable of wielding it more dangerously than normal.)
- Psychokinetic Grip (3.5e Feat) + (You have emerging telekinetic abilities, which allows you to move object telekinetically.)
- Exposed Cybernetics (3.5e Flaw) + (You have exposed sensitive cybernetics, which can be damaged and making it difficult to pass as a normal human.)