Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Oath of Purity (3.5e Feat) + (You took an Oath and can do magic.)
- Studied Specialization (3.5e Trait) + (You took time to train a skill, granting you the ability to use an alternative ability score when making skill check with the chosen skill.)
- Suppressed Memories (3.5e Feat) + (You torture creatures with such ruthless and cruel methods, that they actually block out the event from their memory.)
- Weapon Juggler (3.5e Feat) + (You toss your weapons up into the air as you fight, swapping hands rapidly, allowing you more attacks.)
- Malevolent Touch (3.5e Spell) + (You touch an opponent, dealing damage and potentially dazing them.)
- MultiTouch (3.5e Feat) + (You touch people alot.)
- Martial Training (3.5e Trait) + (You trade an exotic weapon proficiency for a martial weapon proficiency.)
- Leather Tough (3.5e Trait) + (You trade natural armor for more hit points.)
- Grimoire Paladin (3.5e Alternate Class Feature) + (You trade some of the protection of your deity to punish the enemies of your faith.)
- Horse Lord (3.5e Alternate Class Feature) + (You trade the versatility of a bonus feat for a powerful mount and the ability to use it correctly.)
- Skill Trickster Fighter (3.5e Alternate Class Feature) + (You trade your ability to use heavier armour in exchange for skill trick goodness.)
- Martial Scourge (3.5e Alternate Class Feature) + (You trade your spellcasting abilities for the abilities to initiate maneuvers. A martial scourge is more battle ready than a normal, using powerful martial maneuvers to tame the forces of death.)
- Sublime Commando (3.5e Alternate Class Feature) + (You trade your sudden strike progression and a few class features for the ability to initiate martial maneuvers.)
- Excellent Trainee (3.5e Feat) + (You train extremely hard to develop your skills, and it's paid off in a big way.)
- Extra Level (3.5e Feat) + (You trained extra hard to be the best that you could be, and have picked up a few tricks before you were supposed to.)
- Energy Channel (3.5e Invocation) + (You transfer an amount of of your available ki pool to another Saiyan Warrior or class with similar ki points)
- Gemcraft (3.5e Spell) + (You transform creatures or objects into gemstones.)
- Transformer Dragon (3.5e Feat) + (You transform exceptionally well for one of your kind.)
- Transform Other (3.5e Spell) + (You transform things into other things.)
- Shaped Charge (3.5e Feat) + (You transform your explosions into cones and lines.)
- Thunder Shock Surprise (3.5e Invocation) + (You transform your ki into 20,00 volts of electricity and shoot it at an opponent.)
- Asura (3.5e Spell) + (You transform your likeness into the six-armed, three headed form of a fierce god.)
- Greater Wave Step (3.5e Maneuver) + (You transform yourself into a wave of energy at moments notice, escaping the enemy's attacks.)
- Wave Step (3.5e Maneuver) + (You transform yourself into a wave of energy, escaping the grasp of your enemies.)
- Tasha's Otherworldly Guise (One) + (You transform yourself to gain a number of buffs.)
- Tasha's Otherworldly Guise (5e) + (You transform yourself to gain a number of buffs.<br /><br />)