Storm Giant Quintessent (5e)

From Dungeons and Dragons Wiki
Jump to: navigation, search

 5th edition Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.

Storm Giant Quintessent (pointer) [1]
Huge Giant (Storm Giants), Chaotic Good
Armor Class: 12 (natural armor)
Hit Points: 230
Speed: 50 ft., fly 50 ft. (hover), swim 50 ft.
STR DEX CON INT WIS CHA
Saving Throws: Str, Con, Wis, Cha
Skills: Arcana, History, Perception
Senses: truesight 60 ft., passive Perception 20
Languages: Common, Giant
Habitat: Coastal, Hill, Mountain
Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5

Features

Amphibious. [2] The giant can breathe air and water. 

Actions

Multiattack.

Lightning Sword. Melee Weapon Attack

Wind Javelin.

Legendary Actions

The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The giant regains spent legendary actions at the start of its turn.

Gust.

Thunderbolt (2 Actions).

One with the Storm (3 Actions).

Unofficial Description: These storm giants can literally become a storm


Storm Giant Quintessent's Lair

Mountain peak, a great waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept desert bluff.

Lair Actions

When fighting inside its lair, an storm giant quintessent can use lair actions. On initiative count 20 (losing initiative ties), the giant takes a lair action to cause one of the following effects; the giant can’t use the same effect two rounds in a row:

  • Deafening thunderclap
  • Obscuring fog
  • Pushing wind

Regional Effects

The region containing a storm giant quintessent's lair is warped by the giant's presence, which creates one or more of the following effects:

  • High winds
  • Constant rain, snow, or blowing dust or sand
  • Continual lightning

If the giant dies, the lightning, thunder, and high wind regional effects end immediately. Rain, snow, and blowing dust abate gradually within ld8 days.


Sources and Notes[edit]

  1. et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 150-151. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

Back to Main Page5eMonsterGiantStorm Giant

AlignmentChaotic Good +
AuthorVolo's Guide to Monsters +
CRval16 +
Canontrue +
Challenge Rating16 +
Creature NameStorm Giant Quintessent +
Experience Points15,000 +
FeaturesAmphibious +, Multiattack +, Lightning Sword +, Wind Javelin +, Gust +, Thunderbolt + and One with the Storm +
HabitatCoastal +, Hill + and Mountain +
Has Lairtrue +
Hit Points230 +
Legendary Monstertrue +
NameStorm Giant Quintessent +
PublicationVolo's Guide to Monsters +
SizeHuge +
SortTextGiant Storm Quintessent +
SubtypeStorm Giant +
SummaryThese storm giants can literally become a storm +
TypeGiant +