Summon Esper I (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 9th May 2016
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Summon Esper I
Conjuration (Summoning) [See Text]
Level: Cleric 1, Druid 1, Hairbinder 1
Components: V, S
Casting time: 1 Round
Range: Close (25 ft. + 5 ft./2 levels)
Area: See Text
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: No

This powerful conjuration spell summon an extremely powerful spirit, but only for an instant. The spirit appear as an semi-ethereal figure in the same square as the caster caster, then it immediately deliver it attack and then vanish, for the brief moment it exist the esper has 5 hit points per caster level and use your AC and saving throws, if destroyed before it is able to deliver it attack the spell fail. It is however unaffected to any effect which does not deal direct damage, but can still be affected by spells such as dismissal or dispelled. The esper is essentially the manifestation of a much more powerful creature, destroying it won't prevent any further attempts to summon it.

When the caster start casting the spell, she decide what type of damage the esper deal. She may select either physical or one of the five energy type (acid, cold, electricity, fire or sonic). The attack may be delivered as a 30 ft. line or a 15 ft. cone, it originate from the esper. If the caster select an energy type, the spell gain the matching elemental descriptor. The damage from sonic damage is reduced by a single dice size (from d6 to d4). If she choose physical she must decide between dealing bludgeoning, piercing or slashing damage and she may add the [air], [earth] or [water] descriptor to the spell.

The esper's attack deal 1d6 damage per caster level (to a maximum of 5d6 at caster level 5), and count as your alignment and as magical for the purpose of bypassing damage reduction and regeneration. The spell also gain the alignment descriptor of the caster.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsHairbinder
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4515 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorSee Text +
Identifier3.5e Spell +
LevelCleric 1 +, Druid 1 + and Hairbinder 1 +
RangeClose +
RatingUnrated +
SchoolConjuration +
SubschoolSummoning +
SummaryYou summon the manifestation of a powerful creature to make an instantaneous attack. +
TitleSummon Esper I +