Summon Sharkgun (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 4-4-16
Status: Complete
Editing: Clarity edits only please
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Summon Sharkgun
Conjuration (Summoning)
Level: Sorcerer/Wizard 3
Components: V, S, M
Casting time: 1 swift action
Range: See text
Effect: One Sharkgun
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

The wizard Bianca loved sharks and wanted to share the love. Through violence. And guns. This spell summons a silvery potato cannon, so that you can fire a great white into the opponent's face!

You summon a "sharkgun", a magical projectile weapon that fires sharks. It is a two-handed weapon, though you can fire it with one hand at a -4 penalty. You are considered proficient, and feats and abilities which affect crossbows and firearms apply to the sharkgun. Firing the sharkgun is an attack action, with a ranged attack with a range increment of 20 ft. If you are the caster, you may use your mental ability score to the attack roll.

It fires magically summoned sharks which fly out and deal 1d8 + your casting modifier in damage, and on a successful hit they cling to the target and keep chewing dealing an additional 1d8 points of damage for the duration per shark attached to the target. Creatures can shake off the sharks as a move action, or by taking 15 points of damage or more from an area effect. Shaking off the sharks leaves difficult terrain in the creature's square from the flopping magical sharks. The sharks aren't actually real, and make no actions of their own nor can they be destroyed other than from area effect damage.

Material Component: A shark scale.



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Eiji-kun's Homebrew (5609 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelSorcerer/Wizard 3 +
RangeOther +
Rated BySpanambula +
RatingRating Pending +
SchoolConjuration +
SubschoolSummoning +
SummarySummon a sharkgun, a gun that fires sharks! This is silly. +
TitleSummon Sharkgun +