Sunlight Ripple Drive (3.5e Maneuver)
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Sunlight Breath (Strike) | |
Level: | 7 |
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Prerequisite: | Two sunlight breath maneuvers. |
Initiation Action: | Standard |
Range: | Melee or Ranged Attack |
Target: | One creature or object |
Duration: | Instantaneous |
Saving Throw: | None and Fortitude Negates |
The fourth evolution of ripple drive, where the user has managed to simulate true sunlight with their nyimo.
You perform a ripple strike which glows with an intense yellow-orange color, dealing an extra 7d6 damage on a successful hit. If used against a creature vulnerable to sunlight (such as vampire, wraith, etc), that creature takes an extra 3d6 damage at the start of each of its turns for 3 rounds and must make a Fortitude save or counts as having been exposed to sunlight for 1 round. An undead creature’s immunity to Fortitude save does apply to this saving throw.
As part of initiating this maneuver, you may spend 1 point of breath energy point. If you do, the attack gains a +2 bonus to hit and deals +1d6 damage per two initiator level. The target must also succeed on a Fortitude save or blinded for 1 round.
If you have this maneuver readied, you may expend it to use Blue Ripple Drive, Electric Ripple Drive, Ripple Drive or Red Ripple Drive instead.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Sunlight Breath
Leziadv |
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Author | Leziad + |
Discipline | Sunlight Breath + |
Identifier | 3.5e Maneuver + |
Level | 7 + |
Rating | Undiscussed + |
Summary | Make an attack which deals an extra +7d6 d … Make an attack which deals an extra +7d6 damage, deals damage over time to creatures vulnerable to sunlight and exposed to creature to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional damage and possibly blind the target. onal damage and possibly blind the target. + |
Title | Sunlight Ripple Drive + |
Type | Strike + |