Sunlight Ripple Drive (3.5e Maneuver)

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Author: Leziad (talk)
Date Created: 3rd May 2023
Status: Complete
Editing: Clarity edits only please
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Sunlight Ripple Drive
Sunlight Breath (Strike)
Level: 7
Prerequisite: Two sunlight breath maneuvers.
Initiation Action: Standard
Range: Melee or Ranged Attack
Target: One creature or object
Duration: Instantaneous
Saving Throw: None and Fortitude Negates

The fourth evolution of ripple drive, where the user has managed to simulate true sunlight with their nyimo.

You perform a ripple strike which glows with an intense yellow-orange color, dealing an extra 7d6 damage on a successful hit. If used against a creature vulnerable to sunlight (such as vampire, wraith, etc), that creature takes an extra 3d6 damage at the start of each of its turns for 3 rounds and must make a Fortitude save or counts as having been exposed to sunlight for 1 round. An undead creature’s immunity to Fortitude save does apply to this saving throw.

As part of initiating this maneuver, you may spend 1 point of breath energy point. If you do, the attack gains a +2 bonus to hit and deals +1d6 damage per two initiator level. The target must also succeed on a Fortitude save or blinded for 1 round.

If you have this maneuver readied, you may expend it to use Blue Ripple Drive, Electric Ripple Drive, Ripple Drive or Red Ripple Drive instead.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSunlight Breath

Leziad's Homebrew (4522 Articles)
Leziadv
AuthorLeziad +
DisciplineSunlight Breath +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryMake an attack which deals an extra +7d6 d
Make an attack which deals an extra +7d6 damage, deals damage over time to creatures vulnerable to sunlight and exposed to creature to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional damage and possibly blind the target.
onal damage and possibly blind the target. +
TitleSunlight Ripple Drive +
TypeStrike +