Super Skill Trickery [Fighter]
You may be a bit off balance after using your fancy tricks, but with a few moments' pause, you can be ready to use them again!Prerequisites: Any three skill tricks, must be able to get at least 6 skill points per level when advancing in your original classBenefit: As a full-round action, you may refresh all skill tricks that you have used during this encounter, enabling you to use them again as if a new encounter had started. Furthermore, the number of skill tricks you may know is increased by one.
Normal: You may only use each skill trick once per encounter, and your limit on your number of skill tricks known is equal to one-half your character level.Special: Refreshing skill tricks with this feat uses the same kind of action that a swordsage[1] uses to refresh maneuvers. As such, a swordsage who takes this feat may refresh one swordsage maneuver and all skill tricks with the same full-round action.
Your original class is the class you were at 1st level. A character who started in a class that gets 2 skill points per level (such as fighter or wizard) needs an Intelligence score of 18 (+4 modifier) or higher in order to take this feat. A character whose 1st character level was in a class that gets 4 skill points per level (such as barbarian or monk) needs an Intelligence score of 14 (+2 modifier) or higher in order to take this feat. A character who started in a class that gets 6 skill points per level (such as bard or ranger) needs an Intelligence score of 10 (+0 modifier) or higher to take this feat. A character who started in a class that gets 8 skill points per level (such as rogue) needs an Intelligence score of 6 (−2 modifier) or higher to take this feat.
Back to Main Page → 3.5e Homebrew → Character Options → Feats