Talk:Bloodseeking Spell (3.5e Feat)
Ratings[edit]
Eiji-kun dislikes this article and rated it 1 of 4. | |
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I dunno... while its a fine effect, the 2/level is a big much. 1/level would have sufficed, the blood-only restriction isn't too serious of a restriction, and there's no spell-level restriction usually associated with metamagic, so really it amounts to free almost-empowering on everything against most things.
Edit: Time has soured my opinion that this is too much bang for your buck. |
Luigifan18 is neutral on this article and rated it 2 of 4. | |
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Basically what Eiji-kun said. It's a fine idea, but no spell level increase?!? Seriously?!? I think you made it a little too hardcore. |
Uuumm...I believe you might have forgotten to specify the amount of level increase such a metamagic feat requires. -HarrowedMind (talk) 06:47, 26 January 2013 (UTC)
- I think the intent is that it doesn't need to increase a level because it has to meet the criteria of 1) being a damage dealing spell and 2) being used on a living creature with blood. Sure, it kinda defies the SRD definition of a Metamagic feat, but what the hell. - TG Cid (talk) 06:57, 26 January 2013 (UTC)
- Yeah, pretty much this. I'll be more specific with it (and give it a rename) though. - MisterSinister (talk) 08:02, 26 January 2013 (UTC)
- There's nothing wrong with a metamagic feat that doesn't have a spell level modifier (or modifier 0, which exists). In this case, the metamagic category serves more towards prerequisites than anything else, which is fine with me: litterally, metamagic mean modifying a spell, which this feat obviously does. It's just that the description read incomplete to me. Also, I do also think that two points of damage per level is to high for my taste and that one point/level is sufficient, like the others below. -HarrowedMind (talk) 23:21, 26 January 2013 (UTC)
Damage[edit]
Might I suggest 1 damage per level? There's precedent both in WotC (Privileged Energy, iirc), as well as things I've made. Plus, from a mathematical perspective, assuming that you're doing d6s of damage, +1 is a little more than 25%, while +2 is an increase of over 50% damage overall--and having done the math, AoE abilities like Fireball are VERY effective at high-level play compared to characters like warblades as long as you hit multiple people (2-3 and you match damage easily overall). --Ghostwheel (talk) 09:07, 26 January 2013 (UTC)
- Maybe this might help. :P - MisterSinister (talk) 09:56, 26 January 2013 (UTC)
- It doth :-) --Ghostwheel (talk) 10:06, 26 January 2013 (UTC)