Talk:Fantasy Genetics (3.5e Variant Rule)
From Dungeons and Dragons Wiki
Ratings[edit]
Qwertyu63 opposes this article and rated it 0 of 4. | |
---|---|
Far more complex than it needs to be, far too confusing to actually use and has too much Lamarckian genetics. |
Foxwarrior dislikes this article and rated it 1 of 4. | |
---|---|
Interacts very poorly with ability score distributions, which is unfortunate given that it almost exclusively interacts with ability score distributions.
I would not recommend this in a campaign, whether or not it was about Hero Breeding. |
I am not sure what your point is. Would it help if I replaced step 2b with averaging the mother's adjusted score, the father's adjusted score, and the result of rolling d216 on the table below?
Die Roll | Result |
---|---|
1-27 | 3 |
27-52 | 4 |
53-73 | 5 |
74-88 | 6 |
89-98 | 7 |
99-104 | 8 |
105-107 | 9 |
108 | 10 |
109 | 11 |
110-112 | 12 |
113-118 | 13 |
119-128 | 14 |
129-143 | 15 |
144-164 | 16 |
165-189 | 17 |
190-216 | 18 |
- That reminds me: the page text says "If either parent lacks the relevant score, treat it as 0 for averaging" but averaging doesn't seem to be involved.
- If I was going to run a campaign about Hero Breeding (and I do think that could be fun), I'd want to have a bunch of cool and interesting genes with mendelian crosses, possibly with unexpected protein interactions and even maybe a touch of Lamarckianism.
- If I wasn't, then all this does is make it difficult to play with point buy, and make it universally terrible for Wizards to mate with non-Wizards. --Foxwarrior (talk) 04:24, 30 May 2013 (UTC)
- Edit: Your new averaging method makes it terrible for Wizards to mate with non-Wizards. The previous method made it obligatory for Wizards to mate with Barbarians or Rogues and have enough children to get at least one uberchild. --Foxwarrior (talk) 04:26, 30 May 2013 (UTC)
- You seem to be assuming either that players will care deeply about NPC ability scores or that PCs will be marrying specifically to have adventurer-children. Whatever your assumptions, I am not seeing what they are based on.
- If the players aren't supposed to use or abuse these rules in some way, what are they here for? --Foxwarrior (talk) 18:25, 30 May 2013 (UTC)
- The party has arranged a marriage alliance, and their enemies are attempting to sabotage it by killing the children of that marriage.
- One or more party members are ruling (a) kingdom(s), and the advantages of having an heir have been pointed out.