Talk:Flash Step (3.5e Maneuver)

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Ratings[edit]

RatedFavor.png Luigifan18 favors this article and rated it 4 of 4!
I didn't quite get why this had the electricity descriptor until I read the fluff. Now I have to ask why it doesn't have the air descriptor as well. Nonetheless, it's a fun-looking maneuver that can really help in getting from point A to point B, and at a pretty low level to boot!
RatedLike.png Foxwarrior likes this article and rated it 3 of 4.
It's a beautiful combination of utility effects: versatile, but not too convenient.

Not bad a maneuver! It's the kind of rush that makes me accept the principle as a cool, flavourful and useful option, instead of this type of craziness: 'Start the round, deal damage with a Swift Action Boost, then with your Move Action Rush, and then with your bread and butter Standard Action Strike! If prompted, deal damage again with an Immediate Action!' Rushes should rarely be a method of boosting damage to insane levels, I believe. -HarrowedMind (talk) 03:53, 30 November 2012 (UTC)

FavoredLuigifan18 +
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