Talk:Imp (3.5e Monster)
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Filth Imps[edit]
A creature within 10 feet of a filth imp must make 2 saving throws each round. Add in the fact that all three act together, or so says the flavor, this is four saves per round per character. This sounds like it would slow the game, and not be as fun of an encounter because of it. If the aura is an ability shared by all devils, I'd suggest halving the damage and making it always occur. If it's not, I'd suggest removing it. --Havvy 22:38, 21 December 2011 (UTC)