Talk:Knowledge Math & Physics (3.5e Skill)

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Overlap with Knowledge (architecture and engineering)[edit]

Can't engineer complex things without at least equally complex math equations, right? Perhaps there should be some synergy there.

Also, with Program, since you'll probably need to run simulations to solve really complicated problems that are inherently 'unsolvable' with pure math (many huge equations would take far too long by hand anyway, so Program sounds useful as a synergy skill anyway). --Sulacu (talk) 01:10, 2 February 2017 (MST)

I know, I was debating this with others via a vis the need for other knowledges and the like. I relented that "physics" specifically didn't fit very well. There was a idea that overlap is ok too. There's math in Programming, and there's physics in engineering. I personally approve of use of either of the two skills if not using this one. This one will probably show up mostly in modern-themed games.
But as far as synergy, yeah, I can think of something. Those synergies might fit better than what is currently there. -- Eiji-kun (talk) 01:30, 2 February 2017 (MST)