Talk:Object Familiar (3.5e Feat)

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Ratings[edit]

RatedFavor.png TheDarkWad favors this article and rated it 4 of 4!
I would like this feat, except for one particular bond benefit: bonus feat. It doesn't make sense for a feat to grant a bonus feat.Now that the problematic clause was removed, I actually really like the options this gives to casters. It's flavorful without increasing vertical powerful all too much, but is still extremely significant in a high-level game.


About Bonus Feats[edit]

To be fair, Scaling Feats are a thing, so it's not unheard of for a feat to give multiple feats as a benefit. I figure you're trading a (General) feat for a more restricted (Fighter) feat which relies on you having the weapon. Sorry you didn't like it. -- Eiji-kun (talk) 01:15, 3 November 2015 (UTC)

I'm typically fine with scaling feats, because they usually give something specific, and thus by taking a scaling feat you are giving up on taking something else. The problem I have with something like this is that there is no opportunity cost (unless I guess if all the other feats you would otherwise be taking would be scaling, but if that is the intent of this feat, that should be specified in the article). If you are a gish or something, and you want to take a (Fighter) feat, there is very little reason not to take this instead. Trading a (General) feat for a (Fighter) feat is only a drawback if there isn't a (Fighter) feat you would otherwise be taking. Yeah, it is possible to lose access to the item, but usually, at least in all the games I've played, the type of important, character defining items that an object familiar presumably is, might be lost once in a campaign, and usually are retrieved by the end of the session. At the very least, losing this item is a plot point, and as such isn't going to be overdone enough to have the in-game implications that would make it a reasonable drawback, especially when the many other benefits are taken into account.--TheDarkWad (talk) 01:59, 3 November 2015 (UTC)
Isn't that the case with scaling feats anyways? That you'd take a scaling feat where once of the benefits was 'Weapon Focus' only if you intended to obtain Weapon Focus anyway. Since you can only get one bonus feat out of this, you aren't exactly getting a chain of abilities.
I suppose an argument is there that it could use more pre-reqs, or have an actual cost in upgrading to the next benefit. -- Eiji-kun (talk) 02:14, 3 November 2015 (UTC)
Scaling feats are different. When I take a scaling weapon focus feat, that is probably supposed to be a replacement for weapon focus, throughout the campaign. It wouldn't make sense to have two feats: "scaling weapon focus" and "regular weapon focus". As of now, this gives an essentially arbitrary bonus feat from a very large list, and a slew of other miscellaneous abilities, with a minor drawback that can be protected against, and probably won't come up very often. Rather than obsoleting "weapon focus" it obsoletes "third level casters taking a single fighter feat". The assumption should be that if you are going to take a bonus feat, that feat is something that would be exciting, level appropriate, or relevant anyway (which weapon focus usually isn't), so this does not make sense. If you restricted the bonus feat in some way, say to luck feats (which if I'm not mistaken are usually subpar in high level games), or something else that wouldn't be taken as a standalone, that would be okay. So would specifying that this feat assumes that Tome feats are being used, so that taking a feat off of the fighter bonus feat list is subpar to just taking an appropriate scaling feat.
I don't think more prerequisites would make this better because: a) the rest of the feat is pretty well balanced for 3rd level, I think, and b) that would just move the issue to higher level builds of more specific characteristic. There is almost always going to be a level appropriate fighter feat that someone would consider taking, and for them, this feat would still just be "same feat but with extra candy".--TheDarkWad (talk) 02:49, 3 November 2015 (UTC)
Hmm, fair enough. While I probably could fix it, I find it not really worth it considering its such a small part of the feat and mostly a hold over from when I was converting this from Item Familiar. I'm removing the bonus feat, it retains enough without its presence. -- Eiji-kun (talk) 02:53, 3 November 2015 (UTC)