Talk:Swift Spell (3.5e Feat)
From Dungeons and Dragons Wiki
Ratings[edit]
![]() |
Locke likes this article and rated it 3 of 4. |
---|---|
After some discussion and edits by you, the feat is looking pretty good! I will probably take this next time I play a caster, even. I think it's fairly balanced now that it is +0 adjustment. |
![]() |
Leziad likes this article and rated it 3 of 4. |
---|---|
An interesting feat in that it not a simple power boost. Reducing the duration of a spell to 1 round and making it a swift action to cast is a tradeoff I would often be willing to make. But not all the time.
I will playtest this and see if my rating improve even further. |
What are the consequences of allowing this feat? I don't know! --Ghostwheel (talk) 12:59, 20 February 2020 (UTC)
- Reposting a summary of what I said in chat for the sake of others. Negative adjustment is generally a bad idea. I have seen it, rarely, but as a rule its probably a thing to avoid.
- As for the effect itself (if you put it at an adjustment of +0), there is precedence for this buuuut it makes me wary. For example: Expeditious Retreat (minutes) and Swift Expeditious Retreat (swift, 1 round). That's fine. I am certain there is something there is something that breaks allowing it on just any spell, but off hand admittedly I can't think of it, so it might work. As someone brought up: Swift Dominate Person may be a game changer for hitting to do just the wrong thing at the right time, but again this does actually seem to be something you'd be doing at this level.
- My recommendation: Make it +0. That solves the more troubling part. Keep it unquant. -- 13:54, 20 February 2020 (UTC)