Talk:Taboo (3.5e Cleric Domain)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Willing only suggestion?[edit]

What is the point of this power? -- Eiji-kun (talk) 05:55, 16 March 2016 (UTC)

There are many ways to make a character willing, though most of them involve an ally. Bluff & Intimidate, for example. (I was also thinking it might be possible to activate the rules for multiple mental control effects, but I think it would require a readied action.)
Granted powers are available at 1st level, and I am not making an un-nerfed 3rd level spell into one. ‘Willing only’ is my default nerf when I haven't thought of anything better. I am open to alternate suggestions for nerfing it. Ideasmith (talk) 16:58, 22 March 2016 (UTC)
I'd check pathfinder's command spells, or even the SRD spells. A taboo is a thing you don't do, so I imagine something like this.
"You command the creature not to take a specific action." Will negates. You can figure out a duration, maybe its like 1 round/level per day, split up however you like. Dunno. -- Eiji-kun (talk) 02:00, 23 March 2016 (UTC)
I actually really like the "willing only" clause in the current granted power. It's flavorful and encourages creative uses, even if it's combat utility isn't much. However, a situational suggestion becomes really underwhelming by level 5, when actual suggestion spells come into play. Maybe, going off of Eiji's idea, you could do something like this:
"As a full-round action, you command a willing creature not to take a specific action, as a language-dependent mind-affecting effect. This is permanent, unless removed by Remove Curse." I think that this would be pretty well-balanced at all levels, since the "willing only" clause restricts most applications where you couldn't just as easily just kill the target. And it would have open up lots of creative possibilities: you could use it to silence an NPC who saw you commit a crime (perhaps after some intimidation); or to force a defeated warrior to renounce combat, rather than just killing them off; or you could use it to arbitrate a contract; etc.--TheDarkWad (talk) 22:44, 24 March 2016 (UTC)
Since I clearly need to make some changes (so that this power prohibits things and is more useful), and I don’t have a preference between these approaches, I have rough drafts for both approaches, pending further discussion:
You can use forbid action once per day as a spell-like ability. (Forbid action can be found at paizo.com/pathfinderRPG/prd/ultimateMagic/spells/forbidAction.html#forbid-action or at roll20.net/compendium/pathfinder/Forbid%20Action#h-Forbid%20Action
…or…
Once per day, as a standard or immediate action, you can influence the actions of a single willing, conscious, target creature by prohibiting a course of activity (limited to a sentence or two). The prohibition must be worded in such a manner as to sound reasonable. This is a language-dependent, mind-affecting, enchantment (compulsion) spell-like ability (effective level 1st). The prohibition can continue for up to one day per cleric level.Ideasmith (talk) 16:15, 11 April 2016 (UTC)