Talk:Teleportation Sickness (3.5e Flaw)

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Keyword Haste[edit]

Hey, I notice that this is basically just my flaw Summoning Sickness except that it generally isn't as bad (on account of the save and the lack of dazing) and you get any feat rather than moderate or lower. Is there a reason for the changes? --Undead_Knave (talk) 04:12, 11 May 2022 (UTC)

I knew I should have looked more to find if something similar already existed. I thought I did something new \:, the inspiration came from seeing a character vomit after a plane shift in a movie.
I usually prefer things with saves or another way out. As for the balance of the feat that it gives: I didn't really thought it through, so would you say it should be no more than moderate?
I considered not only standard instances of teleportation but also the presence of classes like jaunter, riftwalker or skipper (which I think should count). --The bluez in the dungeon (talk) 07:02, 11 May 2022 (UTC)
This flaw seems like a no-brainer, it applies basically never. I think the downside is way too weak for what you're getting here. Surgo (talk) 17:13, 11 May 2022 (UTC)
Any idea on how to increase the downside? Or on which feat balance it should give? --162.158.22.213 17:54, 11 May 2022 (UTC)
You could make it a trait, for like more accurate teleports? Otherwise let me think on it. --Leziad (talk) 18:05, 11 May 2022 (UTC)
The traits idea could work for something else, this one I'd like to keep, maybe lowering the feat to Moderate/Low. EDIT: probably low would be better, since Summoning Sickness gives a moderate feat and it's harsher. Btw the anonymous comment was me, don't know why it did that. --The bluez in the dungeon (talk) 20:47, 11 May 2022 (UTC)
Following advice about balance I have changed the balance level of the feat --The bluez in the dungeon (talk) 10:25, 17 May 2022 (UTC)