Template:3.5e Blood Spell/doc/example

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Sharp Blood
Necromancy
Level: Bloodcaster 1
Components: V, S (V, S, M)
Casting time: 1 standard action; (1 full-round action)
Range: Close (25 ft. + 5 ft./2 levels) (Medium (100 ft. + 10 ft./level)
Target: One creature (One living creature)
Duration: 1 round/level (1 minute/level)
Saving Throw: Fort negates (Will negates)
Spell Resistance: Yes (No)
 

It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades... 

Normal Casting

You transform red blood cell into sharp razor shapes that injure the target thought millions of tiny cuts. The target takes 1d6 points of damage a round. The effect may be stopped early by receiving magical healing. The spell only effects creatures which possess blood. 

Spell Fatigue: 1 

HP Cost: 1 

Ritual Casting

As above, but the damage cannot be stopped by magical healing, the spell must run its course unless dispelled.  

Spell Fatigue: 3 

HP Cost: 5