Tenebrous Force (3.5e Grim Alteration)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Tenebrous Force [Special][edit]
As you walk through the door of the mansions, they shut behind you and lock.
Prerequisite(s): Grim level 6th, Tenebrous Body
Description: You may use greater mage handSpC as a supernatural ability at will as a swift action, you may concentrate on it as a free action. Alternatively you may replicate the effect of telekinesis as a standard action. You do not need line of effect or line of sight for these abilities.
If you possess Tenebrous Deviation alternation, you may create a shockwave upon using it. All large or smaller creatures within 10 feet of when you teleport are knocked back 5 ft. and must make a Reflex save or fall prone.
If you possess Tenebrous Deviation alternation, you may create a shockwave upon using it. All large or smaller creatures within 10 feet of when you teleport are knocked back 5 ft. and must make a Reflex save or fall prone.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Grim Alterations
Leziadv |
---|
Facts about "Tenebrous Force (3.5e Grim Alteration)"
Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Grim Alteration + |
Prerequisite | Grim level 6th + and Tenebrous Body + |
Quote | As you walk through the door of the mansions, they shut behind you and lock. + |
Rating | Undiscussed + |
Summary | You possess an unseen forces which allow you to move objects or even creatures telekinetically. + |
Title | Tenebrous Force + |
Type | Special + |