Tolmocht - The Lantern (3.5e Constellation)
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Tolmocht, The Lantern - Elemental
A constellation of light, truth, and hope.
Just as a lantern's light pierces the darkness, this constellation allows you to shatter illusions and strike down darkness where you find it.
Manifestation[edit]
The Ascendant's eyes glow a bright gold or white, and their hair takes on a golden sheen. On their brow lies Tolmocht in golden light, bright points marking the stars while thin lines trace the outline of the Lantern.
Sister Sign[edit]
Passive Ability[edit]
You can radiate light, toggling the ability on or off, or altering the strength of the radiance, as a free action. You can never shine brighter than a torch, however. In additon, you gain Darkvision out to 60ft (Or your existing darkvision is increased to 60ft or increase by 20ft, whichever is better) and the See In Darkness ability of a fiend. Finally, while under the effects of The Lantern, the Strain cost of any [Light] spell you cast is reduced by 1. If your Prismatic Light is active, this reduction applies to one additional type of spell, determined by your Prismatic Light roll each round.
Sidereal Blast[edit]
While manifesting The Lantern, your Sidereal Blast is a lance of radiance, effectively a [Light] effect. Against undead, fungi and oozes, the blast's dice size is increased to d6, and against creatures especially vulnerable to sunlight, like Vampires, the dice size is increased to 1d8 and the blast's critical multiplier increases to x3. Additionally, any Illusion hit by the blast is subject to a dispel check with a bonus equal to your caster level; This includes illusions affecting the target struck. Finally, you may, as a free action, toggle on Prismatic Light, causing your abilities to gain additional random effects each round - Your blast becomes a Prismatic Blast, rolling only once per round. The roll determines the additional effects of your Passive, Void Ward and Astral Mark.
Void Ward[edit]
While under the effects of The Lantern, your Void Ward grants the target energy resistance to damage caused by [Light] effects equal to five times the AC bonus it grants, and a bonus on saves vs. Illusions equal to the AC bonus it grants. Finally, if your Prismatic Light is active, the target gains resistance to Prismatic Light's element equal to the Light resistance granted by the Ward. (Orange grants you immunity to poison instead of energy resistance.)
Astral Mark[edit]
The target of your Astral Mark gains the ability to radiate light just as you do, and can immediately make a new saving throw against any Illusion effect they're affected by when the Mark is applied. Additionally, the Mark grants the target a +1 caster level on [Light] spells, and if your Prismatic Light is active, spells of one other type, determined by the element of your Prismatic Light that round.
Tolmocht, The Lantern - Constellation Spells[edit]
- 0th: Obedient Light, Dancing Lights, Flare, Light
- 1st: Holy Bolt, Light Laser, Orb of Light, Prismatic Point, Sasha's Searing Light, Faerie Fire, Dawnburst CM
- 2nd: Shinespark Weapon, Solar Flare, Continual Flame, Prismatic Edge, Moonbeam SpC, Rainbow Beam SpC, Heartfire SpC
- 3rd: Solar Bolt, Daylight, Searing Light, Prismatic Armor, Moon Blade SpC, Rainbow Blast SpC, Wall of Light SpC
- 4th: Deific Light, Boomshine, Burning Sunlight Greatblade, Galea's Energy Corona, Shadowblast SpC, Wall of Moonlight PGtF
- 5th: Awesome Light, Chain Solar Bolt, Holy Hold, Moon Path SpC, Lucent Lance SpC
- 7th: Luminaire, Greater Boomshine, Sunbeam, Prismatic Spray, Prismatic Sword, Radiant Assault SpC
- 9th: Divine Retribution, Supernova, Prismatic Sphere, Prismatic Doom, Moonfire SpC
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