User:Ghostwheel/Saga
Grimoire - Saga Edition
- Point buy (23 points, may lower one score by up to 2 to gain one point for each reduced):
Ability Total | Point Cost |
---|---|
11 | 1 |
12 | 2 |
13 | 3 |
14 | 5 |
15 | 7 |
16 | 9 |
17 | 13 |
18 | 18 |
- AC: 11 + dex mod + wis mod - AC modifier + 1/2 level
- Fort: 10 + str mod + con mod + base bonus + 1/2 level
- Ref: 10 + dex mod + int mod + base bonus + 1/2 level - AC modifier
- Will: 10 + wis mod + cha mod + base bonus + 1/2 level
- -2 AC and -4 Reflex from light armor
- -3 AC and -6 Reflex from medium armor
- -5 AC and -10 Reflex from heavy armor
- Armor can be repaired with a Mending spell at one HP per round, or with a craft (armor) check, repairing craft check -10 HP per minute
HD | Light | Medium | Heavy |
---|---|---|---|
1 | 5 | 7 | 12 |
2 | 7 | 11 | 18 |
3 | 10 | 14 | 24 |
4 | 12 | 18 | 30 |
5 | 14 | 22 | 36 |
6 | 17 | 25 | 42 |
7 | 19 | 29 | 48 |
8 | 22 | 32 | 54 |
9 | 24 | 36 | 60 |
10 | 26 | 40 | 66 |
11 | 29 | 43 | 72 |
12 | 31 | 47 | 78 |
13 | 34 | 50 | 84 |
14 | 36 | 54 | 90 |
15 | 38 | 58 | 96 |
16 | 41 | 61 | 102 |
17 | 43 | 65 | 108 |
18 | 46 | 68 | 114 |
19 | 48 | 72 | 120 |
20 | 50 | 76 | 126 |
- Ability scores do not get the usual +1 bonus every 4 levels.
- Saves - Each class grants a +4 bonus to saves. This bonus must be distributed among the good saves the character's class get (minimum +1 to each good save). Only the bonus from one class may apply at a time, and characters may have their bonuses switched to other classes or modified within their own good saves upon gaining a level.
- BAB does not add to attack anymore, and is only kept for the purpose of prerequisites, iterative attacks and CMD/CMD (gain a +4 bonus to them if your BAB exceeds that of your opponent). Instead, add 1/2 your level to attacks.
- Uses this for iterative attacks.
Characters gain a number of extra skill points per level equal to their Intelligence score -11. Add ability score - 11 to the skill, +3 bonus if it's a class skill with a max number of skill ranks equal to your HD.
HP is equal to max HD + con score - 10 per level, double at first level
Abilities and effects that add to AC/saves are reduced to a +1 bonus for every 4 points they would raise that score.
Characters gain GOOD spell resistance equal to their Charisma score - 5 + HD
Party Level | AC/saves | Attack | HP | DPR | XP Monster worth |
---|---|---|---|---|---|
1 | 14 | +3 | 26 | 12 | 100 |
2 | 15 | +4 | 28 | 18 | 180 |
3 | 15 | +4 | 32 | 24 | 350 |
4 | 16 | +5 | 36 | 30 | 490 |
5 | 16 | +5 | 42 | 36 | 800 |
6 | 17 | +6 | 50 | 42 | 1200 |
7 | 17 | +6 | 59 | 48 | 1825 |
8 | 18 | +7 | 71 | 54 | 2800 |
9 | 18 | +7 | 82 | 60 | 4050 |
10 | 19 | +8 | 87 | 66 | 5100 |
11 | 19 | +8 | 95 | 72 | 7630 |
12 | 20 | +9 | 100 | 78 | 9620 |
13 | 20 | +9 | 110 | 84 | 13730 |
14 | 21 | +10 | 120 | 90 | 17850 |
15 | 21 | +10 | 134 | 96 | 29560 |
16 | 22 | +11 | 153 | 102 | 52400 |
17 | 22 | +11 | 167 | 108 | 88100 |
18 | 23 | +12 | 175 | 114 | 150400 |
19 | 23 | +12 | 179 | 120 | 291350 |
20 | 24 | +13 | 182 | 126 | 563850 |
- AoE abilities deal 3/5 damage
- If it deals 1/2 damage on a successful defense, reduce total damage by 1/4
Budget 1/2 XP for number of monsters (50 xp for each level 1 character)
Planes:
- Elemental
- Sigil
- Limbo
- Mechanus
- Abyss
- Hell
- Feywild
- Shadowfell
- Celestia
Idea: Instead of bonuses from flanking, stunned, prone, etc, gaining combat advantage lets you roll a 2nd die at -6 and take the higher. For every extra advantage on top, reduce penalty of 2nd roll by 2.