User:Leziad/Pharaoh

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Pharaoh[edit]

<-general description->.

Making a Pharaoh[edit]

<-Strong points and weak points, and effectiveness with party members.->

Abilities: <-Description of most important attributes for this class.->

Races: <-Description of relative likelihood of various races to join this class.->

Alignment: Any.

Starting Gold: As Cleric.

Starting Age: Simple.

Table: The Pharaoh

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spells
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Blood of the Gods, Hegemony, Summon Familiar 5 3
2nd +1 +3 +0 +3 Divine Right 6 4
3rd +1 +3 +1 +3 Aura of Kings 6 5
4th +2 +4 +1 +4 Divine Right 6 6 3
5th +2 +4 +1 +4 Ruler's Providence 6 6 4
6th +3 +5 +2 +5 Divine Right 6 6 5 3
7th +3 +5 +2 +5 Sovereign's Grasp 6 6 6 4
8th +4 +6 +2 +6 Divine Right 6 6 6 5 3
9th +4 +6 +3 +6 Aura of Kings (60 feet) 6 6 6 6 4
10th +5 +7 +3 +7 Divine Right 6 6 6 6 5 3
11th +5 +7 +3 +7 Master of Divinity 6 6 6 6 6 4
12th +6/+1 +8 +4 +8 Divine Right 6 6 6 6 6 5 3
13th +6/+1 +8 +4 +8 Aura of Kings (120 feet) 6 6 6 6 6 6 4
14th +7/+2 +9 +4 +9 Divine Right 6 6 6 6 6 6 5 3
15th +7/+2 +9 +5 +9 Timeless Body 6 6 6 6 6 6 6 4
16th +8/+3 +10 +5 +10 Divine Right 6 6 6 6 6 6 6 5 3
17th +8/+3 +10 +5 +10 Aura of Kings (240 feet) 6 6 6 6 6 6 6 6 4
18th +9/+4 +11 +6 +11 Divine Right 6 6 6 6 6 6 6 6 5 3
19th +9/+4 +11 +6 +11 Immortal Monarch 6 6 6 6 6 6 6 6 6 4
20th +10/+5 +12 +6 +12 Divine Right, Grand Incarnation 6 6 6 6 6 6 6 6 6 5

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (The Planes) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the Pharaoh.

The Save DCs of the Pharaoh's Class Features is DC 10 +1/2 Class Level + the Pharaoh's Charisma modifier unless noted otherwise.

Weapon and Armor Proficiency: A Pharaoh is proficient with all simple weapon as well as light armor and light shield.

Spells: A Pharaoh cast divine spells, unlike a cleric she cast her spell spontaneously and do not need to prepare them ahead of time. Unlike other spontaneous spellcasters like the Sorcerer, she does not have spell know. Rather a Pharaoh cast spells directly from her spell list and her Hegemonies. A Pharaoh determine the highest spell she can cast, her bonus spells per day and her spell DC with her Charisma score. A Pharaoh choose their spells from the following list:

0— create water, detect magic, detect poison, light, mending, purify food and drink, read magic, resistance, virtue.

1st— astral fugue, bless, cause fear, command, comprehend language, corpse puppet, curse water, detect alignment, dry ray, identify symbol, lesser animate dead, object insight, phantom palm, summon monster I.

2nd— analyze object, aura of doom, augury, brand heretic, command undead, lesser restoration, make whole, shatter, shield other, spiritual weapon, summon monster II, totemic power, undetectable alignment.

3rd— animate dead, bestow curse, clairaudience/clairvoyance, contagion, dispel magic, persistent summon monster, suggestion, summon monster III, vampiric touch.

4th— divination, insidious suggestion, restoration, sending, summon monster IV, tongues.

5th— commune, greater command, raise dead, revivifySpC, slay living, summon monster V, true seeing

6th— create undead, geas/quest, greater dispel magic, harm, legend lore, mass suggestion, summon monster VI

7th— control weather, ethereal jaunt, greater bestow curseSpC, greater restoration, greater scrying, greater vampiric touch, lesser miracle, power word blind, project image, resurrection, summon monster VII, symbol of stunning.

8th— create greater undead, discern location, earthquake, fire storm, greater planar ally, power word stun, summon monster VIII, symbol of death, symbol of insanity, scourgeSpC.

9th— an eternal curse upon thee, astral projection, destruction, meteor swarm, miracle, power word kill, summon monster IX, true resurrection.

Familiar: A pharaoh can obtain a familiar (see below). Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.

The pharaoh chooses the kind of familiar she gets. As the pharaoh advances in level, her familiar also increases in power.

If the familiar dies or is dismissed by the pharaoh, the pharaoh must attempt a DC 15 Fortitude saving throw. Failure means he become Sickened for one day per pharaoh level. A slain or dismissed familiar cannot be replaced for a year and day or until the pharaoh gain a level, whichever happen first. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.

A character with more than one class that grants a familiar may have only one familiar at a time. However their level stack for the purpose of determining how potent a familiar is.

Blood of the Gods: A Messianic Soul is in part the Incarnation of a God and thus her power come from within herself, at least partly. She do not need a Holy Symbol in order to cast her divine spell and gain the benefits of Alternative Eschew Materials for her Messianic Soul spells. Finally unlike a normal Favored Soul, her spellcasting is entirely based off her Charisma modifier, instead of being reliant on both Wisdom and Charisma.

Since her power is partly of herself and partly of the Gods she cannot lose her spellcasting form an alignment change or her action, instead if she offend her deity greatly she loses spell slot as if she had taken a negative level. If her alignment change beyond the range of her deity she loses spell as if she had taken an effective amount of negative level equal to half her class level. She recover these spells normally, even if she does not make amend.

Hegemony: A Pharaoh has access to two hegemony, which are selected from the Cleric's domain list. Unlike a domain, she is able to spontaneously cast spells from each of hegemonies as if they were on her spell list, although like normal spell she must have access to the correct spell level to cast a spell. If the domain power of any of her hegemony was Wisdom-based it become Charisma-based. Unlike a domain, an Hegemony do not need to be picked from a deity's domain list.

If a spell in one of her Hegemony is on her spell list, she instead gain another spell known on the Cleric list of the same level and the same school. If the spell was on the Sorcerer/Wizard list or the Druid list, then the Pharaoh may pick the replacement from that list as well.

Divine Right: A Pharaoh receive power from the both the Gods above and from the arising divine spark within her. At 2nd level and every even level thereafter the Pharaoh receive a divine right ability, she must meet any prerequisites noted in the description of the divine right itself. Once chosen a divine right may not be changed. The Pharaoh pick her divine rights from the following list:

Additional Hegemony: The Pharaoh receive a third Hegemony with all normal restrictions which apply to it.

Aura of Authority (Ex): The Pharaoh radiate an aura of fear and authority, as a move action or whenever she perform an aggressive action all creatures within her Aura of Kings must make a Will save or become At bay from her for 1 round or until they deal damage to her, whichever come first. If a creature's CR is less than 1/4th of the Pharaoh's class level it kneel before the Pharaoh for 1 round and can take no other action. This ability is a [Mind-Affecting] and [Fear] effect. The pharaoh must be at least 4th level to take this Divine Right.

Aura of Bravery (Ex): The Pharaoh become immune to fear-effect, additionally all allies within her Aura of Kings under a fear effect are only rendered Shaken if they would be made Frightened or Panicked. The pharaoh must be at least 4th level to take this Divine Right.

Aura of Immortality (Ex): The Pharaoh do not allow her servants to perish. As long as her allies are within her Aura of Kings they may not be lowered below 0 hit points and do not accrue non-lethal damage over their current hit points. An ally may only benefit from Aura of Immortality a number of rounds per day equal to the Pharaoh's Charisma modifier. The pharaoh must be at least 12th level to take this Divine Right.

Aura of Mercy (Ex): The Pharaoh bring mercy to her friend and foe alike, she gain False Swipe as a bonus feat and may stabilize any creature within her Aura of Kings as a free action usable outside of her turn. All allies within her Aura of Kings below 0 hit point regain 1 hit point at the start of each of their turn. The pharaoh must be at least 4th level to take this Divine Right.

Bane of Infidels (Ex): The Pharaoh's power make the faithless quake in their boots, she automatically bypass the Spell Resistance granted by the Atheism domain and Defiler of Temples as well as the divine resistance of the Adversary of Faith. This may apply to more effects at the GM's Discretion.

Divine Attendant: The Pharaoh gain the Advanced Familiar and Improved Familiar as a bonus feat. Additionally her familiar gain either the Celestial Creature or Fiendish Creature template as chosen by her. The pharaoh must be at least 6th level to take this Divine Right.

Dynastic Touch (Ex): The Pharaoh can charge her divine energy, unleashing a wave of power as she unleash a touch attack. Whenever she cast a spell with a range of touch or use a supernatural touch ability, she may do so as a full-round action. If she does, whenever she deliver the touch it affect the primary target as well as all adjacent creatures with the exception of the Pharaoh. This may only be done on ability which has an activation or cast time of a standard action or less.

Everlasting Beauty (Ex): The Pharaoh is granted everlasting beauty and youth, gaining the Beauty Queen feat as a bonus feat. She no longer visibly age, always looking at most in her 30's. This has no effect on any aging penalties. Finally if she become an undead she retain her beautiful living appearance, allowing her successfully disguise as a living without needing to roll and grant the Sensitive Corpse feat as a bonus feat.

Eyes of the Deity (Ex): The Pharaoh's eyes become a reflection of her divine power, becoming blank or animal-like. She gain a +4 bonus on Intimidate checks against any creature that can see her. Additionally she may substitute somatic components on any targeted spell with a stare. This remove the somatic component of the spell effectively, but it allow the spell to be avoided as if it was a Gaze Attack.

Fire of Faith (Su): As an attack action the Pharaoh may fire a bolt of flame as a ranged touch attack with a range of 30 feet, it deal 1d10 + the Pharaoh's Charisma modifier in fire damage.

Master Summoner (Ex): The Pharaoh gain Augment SummoningV as a bonus feat even if she does not meet prerequisites. Whenever the Pharaoh cast an summon monster spell she may cast it without expending a spell slot. She may only have a single instance of a 'free' summoned creature at any time, she must dismiss the previous instance if she wish to cast the spell again without expending a spell slot.

Ruler of the Dead : The Pharaoh rule the dead as well as the living, she gain the Reanimator Specialist feats as bonus feats even if she does not meet the prerequisites. Additionally, all uncontrolled mindless undead within her Aura of Kings whose CR are lower than half the Pharaoh's class level must make a Will save or kneel for 1 round and fall under the control of the Pharaoh as per command undead, they do not count against her control limit. If a creature succeed this save it immune for 24 hours. This is a supernatural ability. The pharaoh must be at least 4th level to take this Divine Right.

Master of the Underworld (Su): The Pharaoh reduce the cost of using animate dead, raise dead, resurrection and true resurrection by 1/3rd, this do not stack with any other reduction. She completely waive the components when using resurrection and true resurrection on a creature she killed with a [death] effect and the creature cannot refuse the revival.

Vizier's Stare (Su): The Pharaoh gain a Mentalist's Mentalist Stare, however the penalty to Will save only apply to effects coming from the Pharaoh.

Aura of Kings (Ex): At 3rd level, a Pharaoh radiate an aura which reflect her royal and divine energy, all friendly creature within 30 feet gain a +2 circumstance bonus on all their Charisma-based checks and skill checks. Once per encounter, a creature inside the Pharaoh's Aura of King may reroll a single d20 check before knowing the result, she must accept the second result even if it worse. The Pharaoh may revoke the effect of her aura as a free action usable outside of her turn, and may similarly reestablish on it willing creature.

Additionally as a swift action, an ally within the aura feet may pledge allegiance to the Pharaoh, doing allow the Pharaoh to cast a single spell as an immediate action on the pledging creature, the spell must be from one of her hegemony and require a standard action or less to cast. The target of the spell must still be valid, if the spell would affect multiple creature it only affect the pledging ally instead.

At 9th level, 13th and 17th level, the Pharaoh's Aura of King double in size.

Ruler's Providence (Ex): A 5th level Pharaoh is protected by her divine blood, she add her Charisma bonus to her saving throws. This do not stack with similar abilities.

Sovereign's Grasp (Su): At 7th level, all of the Pharaoh's attack count as aligned with her own alignment for the purpose of bypassing DR and Regeneration. This ability extend to any allies within her Aura of Kings.

Master of Divinity (Su): At 11th level, the Pharaoh's power has exceeded normal and she is shielded from the spell of 'lesser' divine casters. She gain Spell Dampening 2 against the spells of other divine caster whose class level is equal or lower than her. She may lower this resistance as a free action usable outside of her turn.

Timeless Body (Ex): A 15th level Pharaoh receive the Timeless Body ability as a Druid.

Immortal Monarch (Ex): A 19th level Pharaoh is no longer held by death, after she dies she return from the living 1 round later as per raise dead with no level loss, assuming her body is illegible for such effect. She do not lose all her spells, instead she lose spells as if she had taken 1d4+1 negative levels.

If her body is damaged beyond the limit of the spell or she is slain by a [death]-effect she is brought back from the dead as per resurrection one week later, where what left of her body is.

If her body is completely and utterly destroyed or she dies of old age, she is brought back from the dead as per true resurrection as a young adult at a tomb or shrine dedicated to her. However the process take an entire millennia and if no shrine or tombs exist then she is unable to come back. Indeed if the Pharaoh is forgotten she is done for good but there is no time limit on this ability otherwise. This ability does not prevent the Pharaoh from being brought back from the dead in normal means.

Finally if the Pharaoh is a lich or other creature who respawn, her respawning time is cut in half.

Grand Incarnation: 'A 20th level Pharaoh has achieve divine perfection, gaining the Godspark template without needing to perform a Task of Ascension. She gain a single divine salient ability, counting as if she had a single divine rank for the purpose of prerequisite. This salient ability is in addition to any she acquire when she become a proper God.