User:The-Marksman/Sandbox20

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Favored Soul[edit]

Making a Favored Soul[edit]

Variant Favored Soul
Give up: Diety Weapon Focus, Diety Weapon Specialization, Energy Resistance, Wings, Damage Reduction
Gain: Turn Undead, Domain Casting, Lay on Hands, Divine Grace, Bonus Feat at 4th and 8th.

Table: Favored Soul

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +2 +2 Turn Undead 5+1 3+1
2nd +1 +3 +3 +3 Lay on Hands 6+1 4+1
3rd +2 +3 +3 +3 Divine Grace 6+1 5+1
4th +3 +4 +4 +4 Bonus Feat 6+1 6+1 3+1
5th +3 +4 +4 +4 6+1 6+1 4+1
6th +4 +5 +5 +5 6+1 6+1 5+1 3+1
7th +5 +5 +5 +5 6+1 6+1 6+1 4+1
8th +6/+1 +6 +6 +6 Bonus Feat 6+1 6+1 6+1 5+1 3+1
9th +6/+1 +6 +6 +6 6+1 6+1 6+1 6+1 4+1
10th +7/+2 +7 +7 +7 6+1 6+1 6+1 6+1 5+1 3+1
11th +8+3 +7 +7 +7 6+1 6+1 6+1 6+1 6+1 4+1
12th +9/+4 +8 +8 +8 6+1 6+1 6+1 6+1 6+1 5+1 3+1
13th +9/+4 +8 +8 +8 6+1 6+1 6+1 6+1 6+1 6+1 4+1
14th +10/+5 +9 +9 +9 6+1 6+1 6+1 6+1 6+1 6+1 5+1 3+1
15th +11/+6/+1 +9 +9 +9 6+1 6+1 6+1 6+1 6+1 6+1 6+1 4+1
16th +12/+7/+2 +10 +10 +10 6+1 6+1 6+1 6+1 6+1 6+1 6+1 5+1 3+1
17th +12/+7/+2 +10 +10 +10 6+1 6+1 6+1 6+1 6+1 6+1 6+1 6+1 4+1
18th +13/+8/+3 +11 +11 +11 6+1 6+1 6+1 6+1 6+1 6+1 6+1 6+1 5+1 3+1
19th +14/+9/+4 +11 +11 +11 6+1 6+1 6+1 6+1 6+1 6+1 6+1 6+1 6+1 4+1
20th +15/+10/+5 +12 +12 +12 6+1 6+1 6+1 6+1 6+1 6+1 6+1 6+1 6+1 6+1

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).


1 Augment Healing - Complete Divine - +2 healing on healing spells
1 Domain Focus - Complete Divine - +1 CL for chosen domain.
1 Extra Turning - PHB - +4 Turn Undead / day
3 Hands of a Healer - Exhalted Deeds - +2 Cha for lay on hands
4 Touch of Healing - Complete Champion - Do some healing if you have healing spells left (+1 Comp bonus on CL for healing spells) (Req 2nd level spells)
6 Sacred Healing - Complete Divine - Spend turn to get fast healing 3 for 1 + Cha mod rounds (8 heal ranks)
8 Celestial Familiar - Exhalted Deeds - Different choices for familiar (Coure is CL 7th)
9 Exhalted Turning - Exhalted Deeds - +3d6 turning damage with turn undead.
12 Quicken Turning - Complete Divine - Turn undead as a free action


Table: The Sorcerer

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Summon Familiar 5 3
2nd +1 +0 +0 +3 6 4
3rd +1 +1 +1 +3 6 5
4th +2 +1 +1 +4 6 6 3
5th +2 +1 +1 +4 6 6 4
6th +3 +2 +2 +5 6 6 5 3
7th +3 +2 +2 +5 6 6 6 4
8th +4 +2 +2 +6 6 6 6 5 3
9th +4 +3 +3 +6 6 6 6 6 4
10th +5 +3 +3 +7 6 6 6 6 5 3
11th +5 +3 +3 +7 6 6 6 6 6 4
12th +6/+1 +4 +4 +8 6 6 6 6 6 5 3
13th +6/+1 +4 +4 +8 6 6 6 6 6 6 4
14th +7/+2 +4 +4 +9 6 6 6 6 6 6 5 3
15th +7/+2 +5 +5 +9 6 6 6 6 6 6 6 4
16th +8/+3 +5 +5 +10 6 6 6 6 6 6 6 5 3
17th +8/+3 +5 +5 +10 6 6 6 6 6 6 6 6 4
18th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +6 +12 6 6 6 6 6 6 6 6 6 6

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int).


Making a Ranger[edit]


Give up:
Gain:

Table: The Ranger

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd 4th
1st +1 +2 +2 +0 Fast Movement, Track, Wild Empathy
2nd +2 +3 +3 +0 Bonus Feat
3rd +3 +3 +3 +1 Endurance
4th +4 +4 +4 +1 Animal Companion 0
5th +5 +4 +4 +1 Mettle 0
6th +6/+1 +5 +5 +2 Bonus Feat 1
7th +7/+2 +5 +5 +2 Flawless Stride 1
8th +8/+3 +6 +6 +2 Swift Tracker 1 0
9th +9/+4 +6 +6 +3 Evasion 1 0
10th +10/+5 +7 +7 +3 1 1
11th +11/+6/+1 +7 +7 +3 Bonus Feat 1 1 0
12th +12/+7/+2 +8 +8 +4 1 1 1
13th +13/+8/+3 +8 +8 +4 Camouflage 1 1 1
14th +14/+9/+4 +9 +9 +4 2 1 1 0
15th +15/+10/+5 +9 +9 +5 2 1 1 1
16th +16/+11/+6/+1 +10 +10 +5 2 2 1 1
17th +17/+12/+7/+2 +10 +10 +5 Hide in Plain Sight 2 2 2 1
18th +18/+13/+8/+3 +11 +11 +6 3 2 2 1
19th +19/+14/+9/+4 +11 +11 +6 3 3 3 2
20th +20/+15/+10/+5 +12 +12 +6 3 3 3 3

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).



1 brd 1, 2 wiz 1 drd 1, 2 clr 2

2 Drd 1, 2 Clr 1, 2 Wiz 2 brd 1, 2

3 drd 2, 3, 4 clr 2, 3, 4 brd 2, 4 wiz 2

4 Drd 4, 5 Wiz 3, 5 brd 3, 4 clr 3, 4, 5

New Urban Ranger Spelllist[edit]

1st-Level Ranger Spells (19)[edit]


2nd-Level Ranger Spells (13)[edit]


3rd-Level Ranger Spells (11)[edit]


4th-Level Ranger Spells (10)[edit]


UA Urban Ranger Spelllist[edit]

1st-Level Ranger Spells (19)[edit]

2nd-Level Ranger Spells (12)[edit]

3rd-Level Ranger Spells (11)[edit]


4th-Level Ranger Spells (9)[edit]


Base Ranger Spelllist[edit]

1st-Level Ranger Spells (19)[edit]

2nd-Level Ranger Spells (12)[edit]

3rd-Level Ranger Spells (13)[edit]

4th-Level Ranger Spells (7)[edit]