User:Zhenra-Khal/Realms Of Beyond/Gear and Equipment

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Gear and Equipment[edit]

There are many items found in the Realms.

Weapons[edit]

Table: Weapons
Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Weapon Speed Type2
Unarmed Attacks
Gauntlet 2 gp 1d2 1d3 ×2 1 lb. 4 Bludgeoning
Unarmed strike 1d23 1d33 ×2 4 Bludgeoning
Light Melee Weapons
Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. 4 Piercing or slashing
Dagger, punching 2 gp 1d3 1d4 ×3 1 lb. 4 Piercing
Gauntlet, spiked 5 gp 1d3 1d4 ×2 1 lb. 4 Piercing
Mace, light 5 gp 1d4 1d6 ×2 4 lb. 4 Bludgeoning
Sickle 6 gp 1d4 1d6 ×2 2 lb. 4 Slashing
One-Handed Melee Weapons
Club 1d4 1d6 ×2 10 ft. 3 lb. 8 Bludgeoning
Mace, heavy 12 gp 1d6 1d8 ×2 8 lb. 8 Bludgeoning
Morningstar 8 gp 1d6 1d8 ×2 6 lb. 8 Bludgeoning and piercing
Shortspear 1 gp 1d4 1d6 ×2 20 ft. 3 lb. 8 Piercing
Two-Handed Melee Weapons
Longspear4 5 gp 1d6 1d8 ×3 9 lb. 12 Piercing
Quarterstaff5 1d4/1d4 1d6/1d6 ×2 4 lb. 12 Bludgeoning
Spear 2 gp 1d6 1d8 ×3 20 ft. 6 lb. 12 Piercing
Ranged Weapons
Crossbow, heavy 50 gp 1d8 1d10 19–20/×2 120 ft. 8 lb. Special Piercing
Bolts, crossbow (10) 1 gp 1 lb.
Crossbow, light 35 gp 1d6 1d8 19–20/×2 80 ft. 4 lb. Special Piercing
Bolts, crossbow (10) 1 gp 1 lb.
Dart 5 sp 1d3 1d4 ×2 20 ft. 1/2 lb. 4 Piercing
Javelin 1 gp 1d4 1d6 ×2 30 ft. 2 lb. 8 Piercing
Sling 1d3 1d4 ×2 50 ft. 0 lb. 8 Bludgeoning
Bullets, sling (10) 1 sp 5 lb.
Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Weapon Speed Type2
Light Melee Weapons
Axe, throwing 8 gp 1d4 1d6 ×2 10 ft. 2 lb. 4 Slashing
Hammer, light 1 gp 1d3 1d4 ×2 20 ft. 2 lb. 4 Bludgeoning
Handaxe 6 gp 1d4 1d6 ×3 3 lb. 4 Slashing
Kukri 8 gp 1d3 1d4 18–20/×2 2 lb. 4 Slashing
Pick, light 4 gp 1d3 1d4 ×4 3 lb. 4 Piercing
Sap 1 gp 1d43 1d63 ×2 2 lb. 4 Bludgeoning
Shield, light special 1d2 1d3 ×2 special 4 Bludgeoning
Spiked armor special 1d4 1d6 ×2 special 4 Piercing
Spiked shield, light special 1d3 1d4 ×2 special 4 Piercing
Sword, short 10 gp 1d4 1d6 19–20/×2 2 lb. 4 Piercing
One-Handed Melee Weapons
Battleaxe 10 gp 1d6 1d8 ×3 6 lb. 8 Slashing
Flail 8 gp 1d6 1d8 ×2 5 lb. 8 Bludgeoning
Longsword 15 gp 1d6 1d8 19–20/×2 4 lb. 8 Slashing
Pick, heavy 8 gp 1d4 1d6 ×4 6 lb. 8 Piercing
Rapier 20 gp 1d4 1d6 18–20/×2 2 lb. 8 Piercing
Scimitar 15 gp 1d4 1d6 18–20/×2 4 lb. 8 Slashing
Shield, heavy special 1d3 1d4 ×2 special 8 Bludgeoning
Spiked shield, heavy special 1d4 1d6 ×2 special 8 Piercing
Trident 15 gp 1d6 1d8 ×2 10 ft. 4 lb. 8 Piercing
Warhammer 12 gp 1d6 1d8 ×3 5 lb. 8 Bludgeoning
Two-Handed Melee Weapons
Falchion 75 gp 1d6 2d4 18–20/×2 8 lb. 12 Slashing
Glaive4 8 gp 1d8 1d10 ×3 10 lb. 12 Slashing
Greataxe 20 gp 1d10 1d12 ×3 12 lb. 12 Slashing
Greatclub 5 gp 1d8 1d10 ×2 8 lb. 12 Bludgeoning
Flail, heavy 15 gp 1d8 1d10 19–20/×2 10 lb. 12 Bludgeoning
Greatsword 50 gp 1d10 2d6 19–20/×2 8 lb. 12 Slashing
Guisarme4 9 gp 1d6 2d4 ×3 12 lb. 12 Slashing
Halberd 10 gp 1d8 1d10 ×3 12 lb. 12 Piercing or slashing
Lance4 10 gp 1d6 1d8 ×3 10 lb. 12 Piercing
Ranseur4 10 gp 1d6 2d4 ×3 12 lb. 12 Piercing
Scythe 18 gp 1d6 2d4 ×4 10 lb. 12 Piercing or slashing
Ranged Weapons
Longbow 75 gp 1d6 1d8 ×3 100 ft. 3 lb. 8 Piercing
Arrows (20) 1 gp 3 lb.
Longbow, composite 100 gp 1d6 1d8 ×3 110 ft. 3 lb. 8 Piercing
Arrows (20) 1 gp 3 lb.
Shortbow 30 gp 1d4 1d6 ×3 60 ft. 2 lb. 8 Piercing
Arrows (20) 1 gp 3 lb.
Shortbow, composite 75 gp 1d4 1d6 ×3 70 ft. 2 lb. 8 Piercing
Arrows (20) 1 gp 3 lb.
Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Weapon Speed Type2
Light Melee Weapons
[[ |Elven Lightblade]] 50 gp 1d4 1d6 18-20×2 1 lb. 4 Piercing
Kama 2 gp 1d4 1d6 ×2 2 lb. 4 Slashing
Nunchaku 2 gp 1d4 1d6 ×2 2 lb. 4 Bludgeoning
Sai 1 gp 1d3 1d4 ×2 10 ft. 1 lb. 4 Bludgeoning
Siangham 3 gp 1d4 1d6 ×2 1 lb. 4 Piercing
One-Handed Melee Weapons
Sword, bastard 35 gp 1d8 1d10 19–20/×2 6 lb. 8 Slashing
Waraxe, dwarven 30 gp 1d8 1d10 ×3 8 lb. 8 Slashing
Elven Thinblade 100 gp 1d6 1d8 18-20×2 3 lb. 6 Piercing/slashing
[[ |Maul]] 15 gp 1d8 1d10 ×3 20 lb. 8 Bludgeoning
Pick, dire 30 gp 1d6 1d8 ×4 12 lb. 8 Piercing
[[ |Warmace]] 25 gp 1d10 1d12 ×2 10 lb. 10 Bludgeoning
Whip4 1 gp 1d23 1d33 ×2 2 lb. 8 Slashing
Two-Handed Melee Weapons
Double Hammer5 70 gp 1d6/1d6 1d8/1d8 ×3 18 lb. 12/8 Bludgeoning
Axe, orc double5 60 gp 1d6/1d6 1d8/1d8 ×3 15 lb. 12/8 Slashing
Chain, spiked4 25 gp 1d6 2d4 ×2 10 lb. 12/8 Piercing
Flail, dire5 90 gp 1d6/1d6 1d8/1d8 ×2 10 lb. 12/8 Bludgeoning
Elven Courtblade 150 gp 1d8 1d10 18-20×2 6 lb. 10 Piercing
Hammer, gnome hooked5 20 gp 1d6/1d4 1d8/1d6 ×3/×4 6 lb. 12/8 Bludgeoning/piercing
Sword, two-bladed5 100 gp 1d6/1d6 1d8/1d8 19–20/×2 10 lb. 12/8 Slashing
Urgrosh, dwarven5 50 gp 1d6/1d4 1d8/1d6 ×3 12 lb. 12/8 Slashing/piercing
Kama, Double Chained5 8gp 1d4/1d4 1d6/1d6 ×2 6 lb. 12/4 Bludgeoning
Meteor Hammer5 10 gp 1d6/1d6 1d8/1d8 ×2 10 lb. 12/8 Bludgeoning
Ranged Weapons
Bolas 5 gp 1d33 1d43 ×2 10 ft. 2 lb. Special Bludgeoning
Crossbow, hand 100 gp 1d3 1d4 19–20/×2 30 ft. 2 lb. Special Piercing
Bolts (10) 1 gp 1 lb.
Crossbow, repeating heavy 400 gp 1d8 1d10 19–20/×2 120 ft. 12 lb. 8 Piercing
Bolts (5) 1 gp 1 lb.
Crossbow, repeating light 250 gp 1d6 1d8 19–20/×2 80 ft. 6 lb. 8 Piercing
Bolts (5) 1 gp 1 lb.
[[ |Crossbow, great]] 150 gp 2d6 2d8 19–20/×2 120 ft. 14 lb. Special Piercing
Bolts (10) 1 gp 1 lb.
[[ |Crossbow, repeating great]] 1,250 gp 2d6 2d8 18–20/×2 120 ft. 18 lb. 12 Piercing
Bolts (5) 1 gp 1 lb.
Net 20 gp 10 ft. 6 lb. Special
Shuriken (5) 1 gp 1 1d2 ×2 10 ft. 1/2 lb. 4 Piercing
  1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
  2. When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”
  3. The weapon deals nonlethal damage rather than lethal damage.
  4. Reach weapon.
  5. Double weapon.

Armor[edit]

Table: Armor and Shields
Armor Cost Armor/
Shield Bonus
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure Chance
Speed Weight1
(30 ft.) (20 ft.)
Light Armor
Padded 5 gp +1 +8 0 5% 30 ft. 20 ft. 10 lb.
Leather 10 gp +2 +6 0 10% 30 ft. 20 ft. 15 lb.
Studded leather 25 gp +3 +5 –1 15% 30 ft. 20 ft. 20 lb.
Chain shirt 100 gp +4 +4 –2 20% 30 ft. 20 ft. 25 lb.
Medium Armor
Hide 15 gp +3 +4 –3 20% 20 ft. 15 ft. 25 lb.
Scale mail 50 gp +4 +3 –4 25% 20 ft. 15 ft. 30 lb.
Chainmail 150 gp +5 +2 –5 30% 20 ft. 15 ft. 40 lb.
Breastplate 200 gp +5 +3 –4 25% 20 ft. 15 ft. 30 lb.
Heavy Armor
Splint mail 200 gp +6 +0 –7 40% 20 ft.2 15 ft.2 45 lb.
Banded mail 250 gp +6 +1 –6 35% 20 ft.2 15 ft.2 35 lb.
Half-plate 600 gp +7 +0 –7 40% 20 ft.2 15 ft.2 50 lb.
Full plate 1,500 gp +8 +1 –6 35% 20 ft.2 15 ft.2 50 lb.
Shields
Buckler 15 gp +1 –1 5% 5 lb.
Shield, light wooden 3 gp +1 –1 5% 5 lb.
Shield, light steel 9 gp +1 –1 5% 6 lb.
Shield, heavy wooden 7 gp +2 –2 15% 10 lb.
Shield, heavy steel 20 gp +2 –2 15% 15 lb.
Shield, tower 30 gp +43 +2 –10 50% 45 lb.
Extras
Armor spikes +50 gp +10 lb.
Gauntlet, locked 8 gp Special 4 +5 lb.
Shield Spikes, Light or Heavy +10 gp +5 lb.
  1. Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much.
  2. When running in heavy armor, you move only triple your speed, not quadruple.
  3. A tower shield can instead grant you cover. See the description.
  4. Hand not free to cast spells.