User talk:Spazalicious Chaos/The Book of Frenzied Warfare (3.5e Sourcebook)
Killing Red Shirts[edit]
why are all the subpages still showing up red? I thought it was just lag, so I sat on it for about 12 hours, but they're still red. Can anyone explain what is going on?--Change=Chaos. Period. SC 18:29, 12 April 2011 (UTC)
- They're not red to me. Try <Ctrl> + <F5> to force a full refresh and see if they still look red. - Tarkisflux 19:00, 12 April 2011 (UTC)
- Never mind, I guess my dinosaur pc needs a full 24 hours to read updates. I miss my mac- it had spell check that worked, was lightning fast in wifi spots, portable...*goes off to cry in mourning*--Change=Chaos. Period. SC 19:04, 12 April 2011 (UTC)
Ratings[edit]
Ghostwheel opposes this article and rated it 0 of 4. | |
---|---|
How has this not been sandboxed? It's far worse than anything written by Mike Mearls. |
Fluffykittens opposes this article and rated it 0 of 4. | |
---|---|
How has this not been sandboxed? It's as bad as something written by Mike Mearls. |
ThunderGod Cid opposes this article and rated it 0 of 4. | |
---|---|
I figured this was supposed to be a means of helping cripple melee characters less, and it kind of is. That said, it has a long way to go before it can measure up to the most similar effort here, which is the Races of War sourcebook. Races of War was good in that it normalized what were already clearly good options for meleers, such as Power Attack. It also helped to simplify what I find to be the rather complex grappling rules in D&D. This book, meanwhile, adds a lot of things, but not in a way that makes me feel as though the game is streamlined. There's a line between adding good options and adding little parlor tricks that slow the game down if they're included, and I think this crosses over into the latter.
To be frank, though, my perusal of the options was not terribly exhaustive, the reason being that I was drawn to the class remakes since those are the things that matter most to me as they could perhaps be used in the most games regardless of whether or not I chose to adapt all the rules within. And I was honestly disappointed with those. The Monk, for example, is only slightly better than the SRD version, which is like saying that eating shit with ranch dressing on it is better than eating shit by itself. Sure, it's full BAB, and that's cool, but when you really boil down that monk it's a two-weapon-fighting character whose fists become passively better. Everything down to the Fighting style is really just about having enchanted fists, and when it really comes down to what you do in combat you are still punching the enemy in the face. Actual options are not present, which is a real buzzkill. The Fighter...oh man, the fighter. It's still the same noob trap it always was, if not moreso because of you being straight-jacketed into a particular fighting style (whether it's TWF again, sword-and-board, or whatever). Sticking them into a particular style makes fighters really boring, in my opinion. The only reason it's ever done with the base fighter is because it needs to hyperspecialize to compete; that doesn't make it an ideal by any stretch. There's also a little bit of resource management here with the limits, but those come so late on in the game that I think they would rarely get used when you have to wait until level 15 (keep in mind that 14 is generally a high-level campaign, I don't believe many games even get that far). Final judgment on that is too little, too late. So yeah, the classes (at least the ones that were there) weren't much to get excited about, and they're surrounded by a lot of rules which just seem like stuff to fill a sourcebook and get ignored unless I can be adequately convinced that they actually help make a game easier for melee people. Right now I have no reason to believe they would, so I'm disliking it. |
MisterSinister opposes this article and rated it 0 of 4. | |
---|---|
I feel like more and more of a broken record each time I rate anything done by Spaz. However, in the interests of science, I decided that this deserved a look. Needless to say, the record is now so broken that it competes with the Wish and the Word. I'm not going to bother repeating all the analysis Cid has already done - that would be adding broken record to your broken record, like my bro Xzibit. Instead, I'm just going to say that this author has clearly learned nothing about things like the union of flavour and mechanics, goal-driven design and even basic common sense, which makes him an atrocious designer. However, this guy also has a complete inability to respond to criticism, even at its most constructive and friendly, which means that he's also learned nothing about being a good person. Therefore, this work is not worth anyone's attention and should be made to go away as a lesson to those who are trying to improve in all these things. |