Vigil Protector (3.5e Monster)

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Author: Sulacu (talk)
Date Created: December 23, 2011
Status: Complete
Editing: Clarity edits only please
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Protector
Size/Type: Medium Construct (Augmented Undead)
Hit Dice: 4d12+20 (46 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +2 natural, +1 deflection), touch 13, flat-footed 13
Base Attack/Grapple: +2/+5
Attack: Slam +6 melee (1d6+4)
Full Attack: 2 slams +6 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, vigilance
Special Qualities: Construct traits, Darkvision 60 ft., DR 5/adamantine, immunity to electricity, low-light vision, SR 17
Saves: Fort +1, Ref +3, Will +7
Abilities: Str 17, Dex 14, Con —, Int 10, Wis 13, Cha 12
Skills: Knowledge (history, nobility and royalty) +4, Listen +8, Spot +8, Use Magic Device +7
Feats: Iron Will, Weapon Focus (slam)
Environment: Ancient crypts and ruins
Organization: Solitary, overwatch (1 protector and 2-4 drones or group (2-6)
Challenge Rating: 3
Treasure: None or orichalcum light weapon and/or orichalcum light shield (see text)
Alignment: Always lawful (any)
Advancement:
Level Adjustment:


Spurred by curiosity and greed, a young adventurer parts the lid of the ornate sepulcher at the center of the silent chamber. Promptly, an alcove in the wall bursts open and releases a flash of bronzed metal from within, charging the unwittting raider with heavy footsteps and single-minded fury.

Protectors are basic Vigils, animated by the souls of rank-and-file soldiers whose only exceptional feature was their undying loyalty to their masters. They were given a humanoid body to reflect their own, and actuate it through memory ingrained deep within their spirit. They stand about 6 feet tall and weigh in at roughly 240 pounds.

Combat[edit]

Protectors rest within orichalcum alcoves built into the walls of any crypt or dungeon they protect, and spring out to attack any interlopers on sight. While they can reason and be reasoned with, they usually strike with an ingrained fury, but may be convinced to let a creature leave in peace, and will often stop pursuing a creature if they flee back to the exit of the place they protect.

Some select protectors were interred within their alcoves with an orichalcum light weapon or light shield, or both. Protectors guarding important locations or tombs are usually always armed with both, but in most places, only roughly 20% of encountered protectors will carry a weapon or shield, and only 5% will carry both.

Spell-Like Abilities: 3/day—electric arrow (electricity-substituted acid arrow), magic weapon; 1/day—bull's strength. Caster level 5th.



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways lawful (any) +
AuthorSulacu +
Challenge Rating3 +
EnvironmentAncient crypts and ruins +
Identifier3.5e Monster +
Level Adjustment+
Rated ByEiji-kun +
RatingRating Pending +
SizeMedium +
SubtypeAugmented Undead +
TitleVigil Protector +
TypeConstruct +