Vyth (5e)
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5th edition (2014) Pointer +
Lineage: Lizardfok
Class:
CR: 1 (200)
Alignment: Neutral
Affiliations: Garurt, Ihrtos, Othokent
[2] Vyth ("steel") and Garurt are Common-speaking scaleshield officers in the service of Queen Othokent.
Vyth (Individual) (pointer) [1] [3] [4] | ||||||||||||
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Medium Humanoid (Lizardfolk, Lizardfolk Scaleshields), Neutral | ||||||||||||
Armor Class: 16 (scale mail, shield) | ||||||||||||
Hit Points: 32 | ||||||||||||
Speed: 30 ft., swim 30 ft. | ||||||||||||
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Skills: Athletics, Perception, Survival | ||||||||||||
Senses: passive Perception 13 | ||||||||||||
Languages: Draconic | ||||||||||||
Habitat: Forest, Swamp | ||||||||||||
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesHold Breath. [5] The lizardfolk can hold its breath for 15 minutes. ActionsMultiattack. ReactionsShield Block. |
Unofficial Description: Lizardfolk armored warrior
Found in Adventures[edit]
Sources and Notes[edit]
- ↑ 1.0 1.1 Sauriv is a named NPC in Ghosts of Saltmarsh (Danger at Dunwater (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ GoS (summary)
- ↑ The base stat block is that of the Lizardfolk Scaleshield p.242 Licensed: © Wizards of the Coast.
- ↑ habitat suggested by "Lizardfolk" Dungeon Master's Guide (5e) p.302-305
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
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Facts about "Vyth (5e)"
Alignment | Neutral + |
Author | Ghosts of Saltmarsh + |
CRval | 1 + |
Canon | true + |
Challenge Rating | 1 + |
Creature Name | Vyth + |
Experience Points | 200 + |
Features | Hold Breath +, Multiattack +, Bite +, Morningstar +, Spiked Shield + and Shield Block + |
Habitat | Forest + and Swamp + |
Hit Points | 32 + |
Individual | true + |
Lineage | Lizardfok + |
Name | Vyth + |
Publication | Ghosts of Saltmarsh + |
Size | Medium + |
SortText | Vyth 5e + |
Subtype | Lizardfolk + and Lizardfolk Scaleshield + |
Summary | Lizardfolk armored warrior + |
Type | Humanoid + |