Wildfire Spell (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Wildfire Spell [Metamagic]
As the fireball hit the goblin, the ground around started burning, and the poor creature aflame run madly inside its den, burning other goblins on the way.Prerequisites: Ability to cast Fire spells, Knowledge (nature) 4 ranks.Benefit: You may enhance Fire spells with this feat, gaining the following benefit:
A fire spell modified with this feat leaves the area of effect burning for one round per modified spell level, with the fire increasing by one square every turn if there's flammable material adjacent to it. A creature affected by a wildfire spell or one that starts the turn in area burning due to a wildfire spell, must pass a Reflex save with a DC of 15 + modified spell level to avoid catching on fire.
A creature on fire burns one round per modified spell level taking 1d6 + your casting modifier of fire damage. It also burns every square it ends its turn in, and the spreading effect may take place. Creatures touching the burning creature must also make the Reflex save to avoid burning themselves as above.
A wildfire spell uses up a spell slot one level higher than the spell’s actual level.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
the bluez in the dungeonv |
---|
Article Balance | High + |
Author | the bluez in the dungeon + |
Identifier | 3.5e Feat + |
Prerequisite | Ability to cast Fire spells + and Knowledge (nature) 4 ranks. + |
Rating | Undiscussed + |
Summary | When you burn things, the fire spreads wildly. + |
Title | Wildfire Spell + |
Type | Metamagic + |