Wizard (5e24)

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Wizard exists in other D&D editions see:

Wizard (disambiguation).

 5th edition (2024) Pointer  + 


Wizard is a class in 5th edition (2024).


Core Wizard Traits[edit]

Core Wizard Traits  [1] [2] 
Primary Ability Intelligence
Hit Point Die D6 per Wizard level
Saving Throw Proficiencies Intelligence and Wisdom
Skill Proficiencies Choose any 2 Arcana, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies Simple Weapons
Tool Proficiencies None
Armor Training None
Starting Equipment Choose A, or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP


Unofficial Description: Wizards access magic through study and formulas (unlike Sorcerers that innately magical or Warlocks that borrow power from a power patron).

Becoming a Rogue[edit]

As a Level 1 Character[edit]

As a Multiclass Character[edit]

  • Gain the following traits from the Core Warlock Traits table: Hit Point Die and training with Light armor.
  • Gain the Wizard’s level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.

Wizard Features[edit]

Wizard Features[1][2]
Level Proficiency
Bonus
Features Cantrips Prepared Spells Spell Slots per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2
2nd +2 Scholar 3 5 3
3rd +2 Wizard Subclass 3 6 4 2
4th +2 Ability Score Improvement 4 7 4 3
5th +3 Memorize Spell 4 9 4 3 2
6th +3 Subclass feature 4 10 4 3 3
7th +3 4 11 4 3 3 1
8th +3 Ability Score Improvment 4 12 4 3 3 2
9th +4 4 14 4 3 3 3 1
10th +4 Subclass feature 5 15 4 3 3 3 2
11th +4 5 16 4 3 3 3 2 1
12th +4 Ability Score Improvement 5 16 4 3 3 3 2 1
13th +5 5 17 4 3 3 3 2 1 1
14th +5 Subclass feature 5 18 4 3 3 3 2 1 1
15th +5 5 19 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvment 5 21 4 3 3 3 2 1 1 1
17th +6 5 22 4 3 3 3 2 1 1 1 1
18th +6 Spell Mastery 5 23 4 3 3 3 3 1 1 1 1
19th +6 Epic Boon 5 24 4 3 3 3 3 2 1 1 1
20th +6 Signature Spells 5 25 4 3 3 3 3 2 2 1 1

Spellcasting[edit]

1st level [1][2] 

Also see: Wizard Spells


Unofficial Summary: You gain the ability to cast spells (see rules on Spellcasting).

  • Cantrips. You learn and can cast a number of Cantrips (see Wizard Features table). At the end of a Long Rest you can exchange one Wizard cantrip for another.
  • Spellbook. You have written your (level 1+) spells in a spellbook from which you prepare spells after a Long Rest. Only you or someone casting Identify can read it.
  • Spell Slots. The Wizards Features table shows the number of spell slots and level of them you have after completing a Long Rest. You must use these spell slots to cast spells of level 1+. Each Long Rest, these spell slots renew.
  • Prepared Spells of Level 1+. After a long rest you can read your spellbook to prepare a number of spells (see Wizard Features table). You can use a spell slot of the spell's level or higher to cast one of these prepared spells.
  • Spellcasting Ability. Intelligence is your spellcasting ability.
  • Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus.

Ritual Adept[edit]

1st level [1][2]  Unofficial Summary: You can cast spells with the Ritual tag as a ritual.

Arcane Recovery[edit]

1st level [1][2] 
Unofficial Summary: Once per Long Rest, after a Short Rest you can recover a number of expended spell slots (based on your Wizard level).

Scholar[edit]

3rd level [1][2] 
Unofficial Summary: You gain Expertise in Arcana, History, Investigation, Medicine, Nature, or Religion.

Wizard Subclass[edit]

3rd level [1][2] 
Unofficial Summary: You gain a Wizard subclass.

List of Wizard Subclasses[edit]

(5 official and unofficial Wizard subclasses.)

Subclass Features Flags Source
Abjurer Abjuration Savant, Arcane Ward, Projected Ward, Spell Breaker, Spell Resistance Canon, Pointer Player's Handbook (5e24)
Bladesinger Bladesong, Training in War and Song, Extra Attack, Song of Defense, Song of Victory Noncanon, Pointer UA2025 Forgotten Realms Subclasses
Diviner Divination Savant, Portent, Expert Divination, The Third Eye, Greater Portent Canon, Pointer Player's Handbook (5e24)
Evoker Evocation Savant, Potent Cantrip, Sculpt Spells, Empowered Evocation, Overchannel Canon, Pointer 2024FR, PHB5e24
Illusionist Illusion Savant, Improved Illusions, Phantasmal Creatures, Illusory Self, Illusory Reality Canon, Pointer Player's Handbook (5e24)

Ability Score Improvement[edit]

4th, 8th, 12th, 16th level [1][2] 
Unofficial Summary: You gain a feat, Ability Score Improvement or another.

Memorize Spell[edit]

5th level [1][2] 
Unofficial Summary: At the end of a Short Rest, you can exchange one of the spells you have prepared for another from your spellbook.

Spell Mastery[edit]

18th level [1][2] 
Unofficial Summary: Choose a level 1 & level 2 spell (casting time of 1 action). You have these spells prepared and can cast them without spending a spell slot (at lowest level). When you finish a Long Rest, you can exchange one of these spells for another of the same level.

Epic Boon[edit]

19th level [1][2] 
Unofficial Summary: You gain an Epic Boon or another feat.

Signature Spells[edit]

20th level [1][2] 
Unofficial Summary: At the end of a Long Rest choose a 2 level 3 spells from your spellbook. You always have these spells prepared and can cast them once without spending a spell slot (at 3rd level).

Sources and Notes[edit]

  1. Jump up to: 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Wizards RPG Team (3 September 2024). 2024 D&D Free Rules. (5e 2024) Wizards of the Coast, D&D Beyond. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jump up to: 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 164-175. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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Facts about "Wizard (5e24)"
AbilityIntelligence +
Armor TypeNone +
Author2024FR + and PHB5e24 +
Canontrue +
EquipmentChoose A, or B: (A) 2 [[Dagger (5e24)|
Choose A, or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP
ck]], and 5 GP; or (B) 55 GP +
FeaturesSpellcasting +, Ritual Adept +, Arcane Recovery +, Scholar +, Wizard Subclass +, Ability Score Improvement +, Memorize Spell +, Spell Mastery +, Epic Boon + and Signature Spells +
Hit Died6 +
Length20 +
NameWizard +
Pointertrue +
Publication2024FR + and PHB5e24 +
SaveIntelligence and Wisdom +
SkillsArcana +, History +, Insight +, Investigation +, Medicine +, Nature + and or Religion +
SortTextWizard (5e24) 5e24 +
Summary<-- --> +
WeaponSimple Weapons +