Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Boon of Epic Dexterity (3.5e Grim Alteration) + (+8 enhancement bonus to [[SRD:Dexterity|Dexterity]].)
- Boon of Epic Strength (3.5e Grim Alteration) + (+8 enhancement bonus to [[SRD:Strength|Strength]].)
- Extend Spell (4e Feat) + (-2 damage, +5 Range)
- Enlarge Spell (4e Feat) + (-2 penalty to attack roll, +1 burst or blast)
- Spirit Beast (3.5e Template) + (.)
- Rising Uppercut (3.5e Feat) + (.)
- Gelugon's Blizzard (3.5e Soulmeld) + (.Your body emits a cold chill and your eyes become multifaceted like an insect.)
- Lycosid Precision (4e Feat) + (1/Day, re-roll a single bite [[4e Index (4e Other)#attack roll|attack roll]].)
- Chaotic Spell Recall (4e Feat) + (1/Day, spend an [[Action Point (4e Keyword)|action point]] to regain a [[Daily Powers (4e Keyword)|daily]] [[Arcane Power Source (4e Keyword)|spell]].)
- Demonic Sneak Attack (4e Feat) + (1/Encounter [[4e Index (4e Other)#rolling dice|re-roll]] a number of sneak attack dice equal to the number of [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you posess.)
- Blessed Refreshment (3.5e Feat) + (1/day drink a holy water and treat it as a potion of cure light wounds.)
- Death Kiss (5e) + (10 tentacled, bloodsucking minor beholder.)
- First-Year Student (5e) + (1st year student at [[Strixhaven (5e)|Strixhaven]])
- 20 Misfortunes (3.5e Other) + (20 curse-like effects to add some flavor to traps, curses or other bad stuff.)
- Spew Acid (3.5e Spell) + (20' cone deals 4d4 acid damage, +1d4 per two levels over first (max 8d4).)
- Corrosive Grasp (5e Spell) + (3.5e conversion of Rusting Grasp; Smack your targets to corrode their flesh, armor and weapons.<br /><br />)
- Codpiece of Attention (3.5e Equipment) + (3/day, 30ft cone of fascination, DC 14 Will save negates.)
- 3D Maneuver Gear (3.5e Equipment) + (3D maneuver gear is a belt of complex mach … 3D maneuver gear is a belt of complex machinery, the 3D maneuver gear is a set of two-spring loaded grappling hooks that rapidly retract as well as pressurized gas powered jets for high speed movement. They provide "flight", provided there are surfaces to grapple onto.ovided there are surfaces to grapple onto.)
- Minimum Skill Points (3.5e Variant Rule) + (4 + Int skill points per level is the minimum for a PC.)
- Lightning Spear (3.5e Spell) + (40' line deals 4d4 electricity damage, +1d4 per two levels over first (max 8d4).)
- Way of the Astral Monk (3.5e Class) + (5e's Monk of the Astral Self Subclass as a 3.5 Class.)
- Way of the Astral Monk(3.5e Class) + (5e's Monk of the Astral Self Subclass as a 3.5 Class.)
- Prestige Class (5e Variant Rule) + (5th edition rules for Prestige Classes.)
- Duskbringer (3.5e Maneuver) + (60 foot ranged attack and you can move as a swift action on certain squares until the end of your next turn.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- 3.5e Trait Preload + (<- Summary of trait ->)
- 3.5e Flaw Preload + (<- Summary of trait ->)
- Barbarian (5e24) + (<-- -->)
- Bard (5e24) + (<-- -->)
- Cleric (5e24) + (<-- -->)
- Druid (5e24) + (<-- -->)
- Fighter (5e24) + (<-- -->)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)