Ranger (5e24)

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Ranger exists in other D&D editions see:

Ranger (disambiguation).

 5th edition (2024) Pointer  + 


Ranger is a class in 5th edition (2024).


Core Ranger Traits[edit]

Core Ranger Traits  [1] [2] 
Primary Ability Dexterity or Wisdom
Hit Point Die D10 per Ranger level
Saving Throw Proficiencies Strength and Dexterity
Skill Proficiencies Choose any 3 Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival
Weapon Proficiencies Simples and Martial Weapons
Tool Proficiencies None
Armor Training Light, Medium, and Shields
Starting Equipment Choose A, or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack, and 7 GP; or (B) 150 GP


Unofficial Description: Rangers are guides and scouts, protectors and avengers of nature. They harness Primal power to augment their skills and martial prowess.

Becoming a Ranger[edit]

As a Level 1 Character[edit]

As a Multiclass Ranger[edit]

  • Gain the following traits from the Core Ranger Traits table: Hit Point Die, proficiency with Martial weapons, proficiency in one skill of your choice from the Ranger’s skill list, and training with Light and Medium armor and Shields.
  • Gain the Ranger’s level 1 features, which are listed in the Ranger Features table. See the multiclassing rules to determine your available spell slots.

Ranger Features[edit]

Ranger Features[1][2]
Level Proficiency
Bonus
Features Favored Enemy Prepared Spells Spell Slots per Spell Level
1st 2nd 3rd 4th 5th
1st +2 Spellcasting, Favored Enemy, Weapon Mastery 2 2 2
2nd +2 Deft Explorer, Fighting Style 2 3 2
3rd +2 Ranger Subclass 2 4 3
4th +2 Ability Score Improvement 2 5 3
5th +3 Extra Attack 3 6 4 2
6th +3 Roving 3 6 4 2
7th +3 Subclass feature 3 7 4 3
8th +3 Ability Score Improvement 3 7 4 3
9th +4 Expertise 4 9 4 3 2
10th +4 Tireless 4 9 4 3 2
11th +4 Subclass feature 4 10 4 3 3
12th +4 Ability Score Improvement 3 10 4 3 3
13th +5 Relentless Hunter 5 11 4 3 3 1
14th +5 Nature's Veil 5 11 4 3 3 1
15th +5 Subclass feature 5 12 4 3 3 2
16th +5 Ability Score Improvement 5 12 4 3 3 2
17th +6 Precise Hunter 6 14 4 3 3 3 1
18th +6 Feral Senses 6 14 4 3 3 3 1
19th +6 Epic Boon 6 15 4 3 3 3 2
20th +6 Foe Slayer 6 15 4 3 3 3 2

Spellcasting[edit]

1st level [1][2] 

Also see: Ranger Spells


Unofficial Summary: You can pull primal power to cast Ranger Spells. (see Ranger Features table for spells known and spell slots). Wisdom is your spellcasting ability. A Druidic Focus is your Spellcasting Focus.

Favored Enemy[edit]

1st level [1][2] 
Unofficial Summary: You always have the Hunter's Mark spell prepared and can cast it without using a spell slot an number of times listed on the Ranger Features table between Long Rests.

Weapon Mastery[edit]

1st level [1][2]  Unofficial Summary: You can use the mastery properties of a number of weapons as shown on the Ranger Features table. After a Long Rest, you can change which weapons you have mastery with.

Deft Explorer[edit]

2nd level [1][2] 
Unofficial Summary: You gain the following benefits:

You know two languages of your choice.

Fighting Style[edit]

2nd level [1][2] 
Unofficial Summary: You gain either a Fighting Style feat or the option below:

Druidic Warrior. Unofficial Summary: You learn 2 Druid cantrips, which count as Ranger Spells for you. When you gain a Ranger level, you can exchange one of them for another.

Ranger Subclass[edit]

3rd level [1][2] 
Unofficial Summary: You gain a Ranger subclass of your choice.

List of Ranger Subclasses[edit]

(5 official and unofficial Ranger subclasses.)

Subclass Features Flags Source
Beast Master Primal Companion, Exceptional Training, Bestial Fury, Share Spells Canon, Pointer Player's Handbook (5e24)
Fey Wanderer Dreadful Strikes, Fey Wanderer Spells, Otherworldly Glamour, Beguiling Twist, Fey Reinforcements, Misty Wanderer Canon, Pointer Player's Handbook (5e24)
Gloom Stalker Dread Ambusher, Gloom Stalker Spells, Umbral Sight, Iron Mind, Stalker's Flurry, Shadowy Dodge Canon, Pointer Player's Handbook (5e24)
Hunter Hunter's Lore, Hunter's Prey, Defensive Tactics, Superior Hunter's Prey, Superior Hunter's Defense Canon, Pointer 2024FR, PHB5e24
Winter Walker Frigid Explorer, Hunter's Rime, Winter Walker Spells, Fortifying Soul, Chilling Retribution, Frozen Haunt Noncanon, Pointer UA2025 Forgotten Realms Subclasses

Ability Score Improvement[edit]

4th, 8th, 12th, 16th level [1][2] 
Unofficial Summary: Gain a feat, Ability Score Improvement or another.

Extra Attack[edit]

5th level [1][2] 
Unofficial Summary: You attack twice when you use the Attack Action.

Roving[edit]

6th level [1][2] 
Unofficial Summary: Your Speed increases (with some limitations) and you gain a Climb Speed and a Swim Speed.

Expertise[edit]

9th level [1][2] 
Unofficial Summary: You gain Expertise with 2 skills with which you have proficiency.

Tireless[edit]

10th level [1][2] 
Unofficial Summary: You gain the following benefits:

Relentless Hunter[edit]

13th level [1][2] 
Unofficial Summary: Your Concentration on Hunter's Mark can't be broken by taking damage.

Nature's Veil[edit]

14th level [1][2] 
Unofficial Summary: A number of times between Long Rests, you may use a Bonus Action to become Invisible for a short period of time.

Precise Hunter[edit]

17th level [1][2] 
Unofficial Summary: Hunter's Mark grants you Advantage on attack rolls against the target creature.

Feral Senses[edit]

18th level [1][2] 
Unofficial Summary: Gain Blindsight.

Epic Boon[edit]

19th level [1][2] 
Unofficial Summary: Gain an Epic Boon or anther feat.

Foe Slayer[edit]

19th level [1][2] 
Unofficial Summary: The damage die of Hunter's Mark increases 2 sizes.

Sources and Notes[edit]

  1. Jump up to: 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 Wizards RPG Team (3 September 2024). 2024 D&D Free Rules. (5e 2024) Wizards of the Coast, D&D Beyond. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jump up to: 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 118-127. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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Facts about "Ranger (5e24)"
AbilityDexterity or Wisdom +
Armor TypeLight, Medium, and Shields +
Author2024FR + and PHB5e24 +
Canontrue +
EquipmentChoose A, or B: (A) [[Studded Leather
Choose A, or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack, and 7 GP; or (B) 150 GP
k]], and 7 GP; or (B) 150 GP +
FeaturesSpellcasting +, Favored Enemy +, Weapon Mastery +, Deft Explorer +, Fighting Style +, Ranger Subclass +, Ability Score Improvement +, Extra Attack +, Roving +, Expertise +, Tireless +, Relentless Hunter +, Nature's Veil +, Precise Hunter +, Feral Senses +, Epic Boon + and Foe Slayer +
Hit Died10 +
Length20 +
NameRanger +
Pointertrue +
Publication2024FR + and PHB5e24 +
SaveStrength and Dexterity +
SkillsAnimal Handling +, Athletics +, Insight +, Investigation +, Nature +, Perception +, Stealth + and or Survival +
SortTextRanger (5e24) 5e24 +
Summary<-- --> +
WeaponSimples and Martial Weapons +