Zen Warrior Variant (3.5e Feat)
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Zen Warrior Variant [Combat]
Using your inner peace, you strike with power and purpose. Use Wisdom on attack rolls and more.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: You may use your Wisdom modifier instead of your Strength modifier for calculating your melee and ranged attack bonus and damage with weapons you are proficient with.
- +1: You may use your Wisdom modifier in place of Strength or Dexterity, but only for the purpose of defending against combat maneuvers such as grappling and tripping.
- +6: You can always choose to disable rather than kill your opponent. When they would otherwise be killed, you render any corporeal non-mindless target helpless at 1 hp, their body fallen limp. This condition lasts for 1 hour and any effect which removes paralysis or brings them back to full hp removes this effect. Immunity to paralysis does not grant immunity to this effect.
- +11: You gain Slippery Mind as a rogue.
- +16: You are always calm and collected, and may take a move action to end any confusion, emotion, or fear effect even if you would be unable to take actions.
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Facts about "Zen Warrior Variant (3.5e Feat)"
Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Summary | Using your inner peace, you strike with power and purpose. Use Wisdom on attack rolls and more. + |
Title | Zen Warrior Variant + |
Type | Combat + |