Zen Warrior Variant (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 11-29-16
Status: Complete
Editing: Mechanical changes on Talk
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Zen Warrior Variant [Combat] Using your inner peace, you strike with power and purpose. Use Wisdom on attack rolls and more. Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: You may use your Wisdom modifier instead of your Strength modifier for calculating your melee and ranged attack bonus and damage with weapons you are proficient with.
  • +1: You may use your Wisdom modifier in place of Strength or Dexterity, but only for the purpose of defending against combat maneuvers such as grappling and tripping.
  • +6: You can always choose to disable rather than kill your opponent. When they would otherwise be killed, you render any corporeal non-mindless target helpless at 1 hp, their body fallen limp. This condition lasts for 1 hour and any effect which removes paralysis or brings them back to full hp removes this effect. Immunity to paralysis does not grant immunity to this effect.
  • +11: You gain Slippery Mind as a rogue.
  • +16: You are always calm and collected, and may take a move action to end any confusion, emotion, or fear effect even if you would be unable to take actions.


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Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryUsing your inner peace, you strike with power and purpose. Use Wisdom on attack rolls and more. +
TitleZen Warrior Variant +
TypeCombat +