Difference between revisions of "Desert Wind (3.5e Martial Discipline)"

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Revision as of 06:49, 15 December 2010

Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines

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Maneuvers of the Desert Wind Discipline

To see the full, expanded description of every maneuver, click here.

1st-Level Maneuvers

  • Air Scythe: Strike [Air] — Make an attack at long range with a slashing weapon.
  • Arson Step: Rush [Fire X-Discipline] — Move, lighting nearby objects on fire.
  • Oasis Shade Stance: Stance — Enjoy protection from extreme heat and cold, mobility over loose sand, and never being thirsty.
  • Sand Spray: Counter — When the enemy attacks, you kick dirt in their eyes to throw off their aim.
  • Simmering Steel Stance: Stance [Fire] — Your melee attacks deal additional fire damage.


2nd-Level Maneuvers

  • Dancing Flame: Rush [Fire] — Move, dealing fire damage to adjacent foes.
  • Desert Glare: Strike [Light] — With a flash of your blade you redirect the sun into your opponent's eyes, blinding them.
  • Searing Foehn: Stance — Your flames burn blue with supernatural energy, allowing you to cut through even those resistant to your attacks!
  • Withdraw: Counter [X-Discipline] — Escape attack, vanishing from sight and leaving a mirage behind in your place.


3rd-Level Maneuvers

  • Burning Sunrise Assault: Rush [Fire X-Discipline] — Make a super jump check and deal extra fire damage.
  • Fire Bending: Strike [Fire] — You use your mastery of desert wind to control fire.
  • Haze of Lies: Strike [Mind-Affecting] — Generate a mirage of enemies being allies, and allies enemies.
  • Roaring Flames: Stance — You deal more fire damage with your maneuvers, and improve fire maneuvers.
  • Sun's Wrath: Boost — You channel the divine light of the sun into your weapon to smite undead!


4th-Level Maneuvers


5th-Level Maneuvers

  • Desert Bastion: Strike [Earth] — Whip up a wall of sand and roaring wind, blocking the path of your foes.
  • Desert Scorpion's Breath: Strike [Fire] — Breath fire on your opponent until it toasted.
  • Path of the Dry Ones: Strike [Teleportation] — Travel through the sand and earth, teleporting from waste to waste.


6th-Level Maneuvers

  • Dancing Wildfire: Rush [Fire] — Fly, dealing fire damage to adjacent creatures.
  • Ghost of the Desert: Strike [Creation Shadow] — Give life to sand and turn it into a creature to fight for you.
  • Jitterbug: Boost [X-Discipline Time] — Convert 1 move action into 2 swift actions or 1 standard action.
  • Twist the Sands of Time: Strike [Time] — Haste yourself and slow all nearby enemies.


7th-Level Maneuvers


8th-Level Maneuvers

  • Dancing Inferno: Rush [Fire] — Fly twice your speed, damaging and negating fire immunity to adjacent foes.
  • Heat Sink: Counter — Absorb the heat in the area and transform it into a burst of healing.
  • Solar Blaze: Boost [Light] — Create a massive sunburst to blind a huge amount of foes, or create a long-standing daylight.


9th-Level Maneuvers

  • Wrath of the Desert: Strike [Air Earth] — Creating a blazing tornado of fire, wind, and glass, tearing up the landscape around you.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines