Difference between revisions of "Feral Child (3.5e Feat)"
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Latest revision as of 02:04, 19 September 2012
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Feral Child [Archetype]
Prerequisites: Any non-Lawful.Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
Archetype Feat Bonus are based on HD.
- 1 HD: You gain two claw attacks. They deal damage for a claw attack of your size.
- 3 HD: Your land speed improves by 10ft. You also gain a climb speed equal to your land speed.
- 8 HD: You gain the ability to make rake attacks. Whenever in a grapple, you can rake with all your natural claw attacks.
- 15 HD: You gain the Improved Grab ability whenever you deal damage with your claw attacks again an enemy of your size or smaller.
TK-Squaredv | ||
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Races | The Ortal | |
Classes | ||
Options | Boxer, Feral Child, Human Bastard, Marksman, Tough Guy, Weapon Focus, Weapon Specialization | |
Things | ||
Spells | Call of the Reaper, Devil's Pact | |
Dying is Serious, Lavabox, MudBox, Talk, Website |
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
Facts about "Feral Child (3.5e Feat)"
Article Balance | High + |
Author | TK-Squared + |
Identifier | 3.5e Feat + |
Prerequisite | Any non-Lawful. + |
Rating | Undiscussed + |
Summary | Maybe you were abandoned as a child by accident or maybe you have an ancient demon fox bound to your body that makes you shout stupid things and run around on all fours. Whatever it is, you're really quite feral. + |
Title | Feral Child + |
Type | Archetype + |