Marksman (3.5e Feat)
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Marksman [General, Fighter]
Prerequisites: Dex 13+, Base Attack Bonus +1Benefit: You gain your dexterity bonus to your damage whenever you use a ranged weapon (not including thrown weapons). This bonus does not stack with the strength bonus gained for using a composite bow. Furthermore, you ignore any bonuses to AC that enemies get from soft cover.
You may also gain one of the following benefits:
- Swift Shot: You may draw your ranged weapon as a free action instead of a move action. You may also throw weapons at a normal rate of attacks (much like a character with a bow). You may draw a hidden thrown weapon as a move action.
- Crack Shot: Your range while using a projectile weapon is increased by 25%, or 50% when using a thrown weapon. This stacks with Far Shot.
- Precise Shot: Whenever you make an attack against a creature in cover, their AC bonus from cover is reduced by 2.
Replaces: Marksman may be used to meet a prerequisite in place of the following feats: Point Blank Shot, Precise Shot.Special: Any class that grants you Point Blank Shot may grant you this feat instead.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
TK-Squaredv | ||
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Races | The Ortal |
Classes | ||
Options | Boxer, Feral Child, Human Bastard, Marksman, Tough Guy, Weapon Focus, Weapon Specialization | |
Things | ||
Spells | Call of the Reaper, Devil's Pact | |
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Facts about "Marksman (3.5e Feat)"
Article Balance | High + |
Author | TK-Squared + |
Feat Replaces | Point Blank Shot + and Precise Shot + |
Identifier | 3.5e Feat + |
Prerequisite | Dex 13+ + and Base Attack Bonus +1 + |
Rated By | MadmanFromSpace + and Ghostwheel + |
Rating | Rating Pending + |
Summary | Your hand-eye coordination has evolved to become far greater than mere normal archers; you can more accurately pinpoint locations on your enemies' body that are weak. + |
Title | Marksman + |
Type | General + and Fighter + |