Tough Guy (3.5e Feat)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
|
Rate this article Discuss this article | |||||||||
Tough Guy [Archetype]
Prerequisites: Con 16+Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat which you meet the prerequisites for.
Archetype Feat Bonus are based on HD.
- 1 HD: Your hit die sizes increase by 1 step (1d4 to 1d6, 1d6 to 1d8, etc). You also gain +1 hp per level. If you already have a d12 hit die, you gain +2hp per level instead.
- 3 HD: You can enchant your body as though it were armor. You also gain a natural armor bonus equal to one third of your HD (rounded up), as long as you're not wearing any armour.
- 8 HD: You gain DR/- equal to your constitution modifier whenever you are not wearing armour.
- 15 HD: You gain fast healing equal to your constitution modifier.
| TK-Squaredv | ||
|---|---|---|
|
Races | The Ortal |
| Classes | ||
| Options | Boxer, Feral Child, Human Bastard, Marksman, Tough Guy, Weapon Focus, Weapon Specialization | |
| Things | ||
| Spells | Call of the Reaper, Devil's Pact | |
| Dying is Serious, Lavabox, MudBox, Talk, Website | ||
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
Facts about "Tough Guy (3.5e Feat)"
| Article Balance | Very High + |
| Author | TK-Squared + |
| Identifier | 3.5e Feat + |
| Prerequisite | Con 16+ + |
| Rating | Unrated + |
| Summary | Through a life of taking blows, you have hardened your body to a fine degree. + |
| Title | Tough Guy + |
| Type | Archetype + |


