Difference between revisions of "User:Ideasmith"
From Dungeons and Dragons Wiki
m |
(Updated to include recent contributions.) |
||
Line 8: | Line 8: | ||
===Scroll of Generations=== | ===Scroll of Generations=== | ||
− | * [[Pregnancy (3.5e_Variant_Rule)| Pregnancy]] | + | * [[Time_and_Experience_(3.5e_Variant_Rule)| Time and Experience (3.5e_Variant_Rule)]] Slowing down constant adventuring syndrome. |
+ | * [[Effects of Aging, Revised (3.5e_Variant_Rule)| Effects of Aging, Revised (3.5e_Variant_Rule)]] Makes aging less wonky and more customizable. Also repurposes Unearthed Arcana flaws and gives longer lived kindreds more skills. | ||
+ | * [[Pregnancy (3.5e_Variant_Rule)| Pregnancy (3.5e_Variant_Rule)]] A set of rules for determining pregnancy and its results | ||
* [[Fantasy Genetics (3.5e_Variant_Rule)| Fantasy Genetics]] If the player characters are starting families, the parent’s ability scores should influence, but not determine, the scores of any children. | * [[Fantasy Genetics (3.5e_Variant_Rule)| Fantasy Genetics]] If the player characters are starting families, the parent’s ability scores should influence, but not determine, the scores of any children. | ||
− | * [[Baby_(3.5e_Template)| Baby ( | + | * [[Baby_(3.5e_Template)| Baby (3.5e_Template)]] A creature who has recently been born and is not yet old enough for the child template. |
− | * [[Child,_Ideasmith_Variant_(3.5e_Template)| Child ( | + | * [[Child,_Ideasmith_Variant_(3.5e_Template)| Child (3.5e_Template)]] A creature who is no longer a baby, but has not reached adulthood. |
− | * [[Stork_Call,_Lesser_(3.5e_Spell)| Lesser Stork Call ( | + | * [[Stork_Call,_Lesser_(3.5e_Spell)| Lesser Stork Call (3.5e_Spell)]] |
− | * [[Stork_Call _(3.5e_Spell)| Stork Call ( | + | * [[Stork_Call _(3.5e_Spell)| Stork Call (3.5e_Spell)]] |
− | * [[Stork_Call,_Greater_(3.5e_Spell)| Greater Stork Call ( | + | * [[Stork_Call,_Greater_(3.5e_Spell)| Greater Stork Call (3.5e_Spell)]] |
===The Unfledged=== | ===The Unfledged=== | ||
− | * [[Unfledged (3.5e Class)|Unfledged]] Sometimes, a group of adventurers included a character who seems to have no business being on an adventure. Such characters often develop abilities they didn’t know they had. | + | * [[Unfledged (3.5e Class)|Unfledged (3.5e Class)]] Sometimes, a group of adventurers included a character who seems to have no business being on an adventure. Such characters often develop abilities they didn’t know they had. |
− | * [[Apprentice (3.5e Alternate Class Feature)| Apprentice]] | + | * [[Apprentice (3.5e Alternate Class Feature)| Apprentice (3.5e Alternate Class Feature)]] You gain some of the spellcasting ability of your dormant talent, with some chance of backfire. |
− | * [[Rookie (3.5e Alternate Class Feature)| Rookie]] | + | * [[Rookie (3.5e Alternate Class Feature)| Rookie (3.5e Alternate Class Feature)]] You gain some of the combat ability of your dormant talent. |
− | * [[Tyro (3.5e Alternate Class Feature)| Tyro]] | + | * [[Tyro (3.5e Alternate Class Feature)| Tyro (3.5e Alternate Class Feature)]] You gain some of the skill of your dormant talent. |
* [[Promising Student (3.5e Feat)]] A sufficiently gifted teacher can foster your unlocked potential. | * [[Promising Student (3.5e Feat)]] A sufficiently gifted teacher can foster your unlocked potential. | ||
===Other Base Classes=== | ===Other Base Classes=== | ||
− | * [[Crackerjack (3.5e_Class)| Crackerjack]] | + | * [[Crackerjack (3.5e_Class)| Crackerjack]] A PC version of the expert class. |
− | * [[Weaponmaster (3.5e_Class)| Weaponmaster]] | + | * [[Weaponmaster (3.5e_Class)| Weaponmaster]] A weaponmaster, as the name implies, is very good with a weapon, and possibly more than one. Their combat training tends to be more specific than that of the fighter. |
− | * [[Moondancer (3.5e_Class)|Moondancer]] | + | * [[Moondancer (3.5e_Class)|Moondancer]] Graceful shapeshifter. |
+ | |||
+ | ===Other Spells=== | ||
+ | * [[Empower Royal Kiss _(3.5e_Spell)| Empower Royal Kiss ]] Give aristocrat the ability to break an enchantment with a kiss. | ||
+ | * [[Lesser Dispel Magic_(3.5e_Spell)| Lesser Dispel Magic]] As dispel magic but +0 on check and fewer options. | ||
+ | * [[Lesser Teleport_(3.5e_Spell)| Lesser Teleport]] As teleport, but with greater failure chance, longer casting time, and increased components. | ||
+ | * [[Rebirth from Stone_(3.5e_Spell)| Rebirth from Stone]] Gives new life to petrified creature. | ||
+ | * [[Putty In My Hands _(3.5e_Spell)| Putty In My Hands ]] Reshape weak or weakened creature into harmless animal. | ||
+ | * [[Ride the Nightmare_(3.5e_Spell)| Ride the Nightmare]] Caster teleports randomly while asleep. | ||
+ | * [[Terrify Into Submission _(3.5e_Spell)| Terrify Into Submission ]] Frighten weak or weakened creature into trusting you. | ||
+ | * [[Faerie _Glow _(3.5e_Spell)| Faerie Glow ]] A weaker version of Faerie Fire. | ||
+ | * [[Dust to Dust (3.5e_Spell)| Dust to Dust ]] Destroys corpse, leaving behind only a trace of fine dust. | ||
+ | * [[Discern Birthdays (3.5e_Spell)| Discern Birthdays ]] Reveals birthdays. | ||
+ | * [[Coward's Reprieve _(3.5e_Spell)| Coward's Reprieve ]] Escape into extradimensional maze. | ||
+ | * [[Compelling_Script_(3.5e_Spell)| Compelling Script]] Affected writing is obeyed by all who read it. | ||
+ | |||
+ | ===Domains=== | ||
+ | * [[Orientation _(3.5e_Cleric_Domain)| Orientation ]] AKnowing where one’s destination is, and helping others know where their destinations are. | ||
+ | * [[Taboo _(3.5e_Cleric_Domain)| Taboo ]] You can’t do that. | ||
+ | * [[Infestation _(3.5e_Cleric_Domain)| Infestation ]] Diseases and the creatures that spread them. | ||
+ | * [[Crops _(3.5e_Cleric_Domain)| Crops ]] Sowing and reaping. | ||
===Other Stuff=== | ===Other Stuff=== | ||
− | * [[Dweomerwing (3.5e_Race)| Dweomerwing]] | + | * [[Dweomerwing (3.5e_Race)| Dweomerwing (3.5e_Race)]] Tiny, flying, highly magical kindred |
− | * [[ | + | * [[Combat Rhythm (3.5e_Variant_Rule)| Combat Rhythm (3.5e_Variant_Rule)]] Encouraging pauses in combat. |
− | + | * [[Ignoring Opponents (3.5e_Variant_Rule)| Ignoring Opponents (3.5e_Variant_Rule)]] A dangerous way to ignore that flanking penalty. | |
− | + | * [[Combat Fatigue (3.5e_Variant_Rule)| Combat Fatigue (3.5e_Variant_Rule)]] Giving hit point loss above 0 a bit of meaning. | |
− | * [[Ignoring Opponents (3.5e_Variant_Rule)| Ignoring Opponents]] | + | * [[Relapses (3.5e_Variant_Rule)| Relapses (3.5e_Variant_Rule)]] It should be possible for dying from wounds to take days, even if tended. |
− | * [[Combat Fatigue (3.5e_Variant_Rule)| Combat Fatigue]] | + | * [[Divine Spells Known and Deific Quests (3.5e_Variant_Rule)| Divine Spells Known and Deific Quests (3.5e_Variant_Rule)]] A method of limiting a divine caster’s ‘spells known’ in a manner that fits the ‘feel’ of divine classes |
− | * [[Relapses (3.5e_Variant_Rule)| Relapses]] | + | * [[Replacing_XP_Cost_with_Essence_Point_Cost_(3.5e_Variant_Rule)| Replacing XP Cost with Essence Point Cost (3.5e_Variant_Rule)]] XP costs paid from an unrelated pool of points. |
− | * [[Divine Spells Known and Deific Quests (3.5e_Variant_Rule)| Divine Spells Known and Deific Quests]] A method of limiting a divine caster’s ‘spells known’ in a manner that fits the ‘feel’ of divine classes | + | |
+ | |||
==My favorite pages== | ==My favorite pages== |
Revision as of 21:54, 19 December 2012
Contents
About me
This is your user page. Please edit this page to tell the community about yourself!
My contributions
Scroll of Generations
- Time and Experience (3.5e_Variant_Rule) Slowing down constant adventuring syndrome.
- Effects of Aging, Revised (3.5e_Variant_Rule) Makes aging less wonky and more customizable. Also repurposes Unearthed Arcana flaws and gives longer lived kindreds more skills.
- Pregnancy (3.5e_Variant_Rule) A set of rules for determining pregnancy and its results
- Fantasy Genetics If the player characters are starting families, the parent’s ability scores should influence, but not determine, the scores of any children.
- Baby (3.5e_Template) A creature who has recently been born and is not yet old enough for the child template.
- Child (3.5e_Template) A creature who is no longer a baby, but has not reached adulthood.
- Lesser Stork Call (3.5e_Spell)
- Stork Call (3.5e_Spell)
- Greater Stork Call (3.5e_Spell)
The Unfledged
- Unfledged (3.5e Class) Sometimes, a group of adventurers included a character who seems to have no business being on an adventure. Such characters often develop abilities they didn’t know they had.
- Apprentice (3.5e Alternate Class Feature) You gain some of the spellcasting ability of your dormant talent, with some chance of backfire.
- Rookie (3.5e Alternate Class Feature) You gain some of the combat ability of your dormant talent.
- Tyro (3.5e Alternate Class Feature) You gain some of the skill of your dormant talent.
- Promising Student (3.5e Feat) A sufficiently gifted teacher can foster your unlocked potential.
Other Base Classes
- Crackerjack A PC version of the expert class.
- Weaponmaster A weaponmaster, as the name implies, is very good with a weapon, and possibly more than one. Their combat training tends to be more specific than that of the fighter.
- Moondancer Graceful shapeshifter.
Other Spells
- Empower Royal Kiss Give aristocrat the ability to break an enchantment with a kiss.
- Lesser Dispel Magic As dispel magic but +0 on check and fewer options.
- Lesser Teleport As teleport, but with greater failure chance, longer casting time, and increased components.
- Rebirth from Stone Gives new life to petrified creature.
- Putty In My Hands Reshape weak or weakened creature into harmless animal.
- Ride the Nightmare Caster teleports randomly while asleep.
- Terrify Into Submission Frighten weak or weakened creature into trusting you.
- Faerie Glow A weaker version of Faerie Fire.
- Dust to Dust Destroys corpse, leaving behind only a trace of fine dust.
- Discern Birthdays Reveals birthdays.
- Coward's Reprieve Escape into extradimensional maze.
- Compelling Script Affected writing is obeyed by all who read it.
Domains
- Orientation AKnowing where one’s destination is, and helping others know where their destinations are.
- Taboo You can’t do that.
- Infestation Diseases and the creatures that spread them.
- Crops Sowing and reaping.
Other Stuff
- Dweomerwing (3.5e_Race) Tiny, flying, highly magical kindred
- Combat Rhythm (3.5e_Variant_Rule) Encouraging pauses in combat.
- Ignoring Opponents (3.5e_Variant_Rule) A dangerous way to ignore that flanking penalty.
- Combat Fatigue (3.5e_Variant_Rule) Giving hit point loss above 0 a bit of meaning.
- Relapses (3.5e_Variant_Rule) It should be possible for dying from wounds to take days, even if tended.
- Divine Spells Known and Deific Quests (3.5e_Variant_Rule) A method of limiting a divine caster’s ‘spells known’ in a manner that fits the ‘feel’ of divine classes
- Replacing XP Cost with Essence Point Cost (3.5e_Variant_Rule) XP costs paid from an unrelated pool of points.
My favorite pages
- Add links to your favorite pages on the wiki here!
- Favorite page #2
- Favorite page #3