Difference between revisions of "SRD:Advanced Mummy"

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===COMBAT===
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===Combat===
  
'''Despair ([[SRD:Su|Su]]):''' At the sight of a mummy, the viewer must succeed at a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 21), or be [[SRD:Paralyzed|paralyzed]] with [[SRD:Fear|fear]] for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by that mummy’s despair ability for one day.  
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'''Despair {{Su}}:''' At the sight of a mummy, the viewer must succeed at a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 21), or be [[SRD:Paralyzed|paralyzed]] with [[SRD:Fear|fear]] for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by that mummy’s despair ability for one day.  
  
'''Mummy Rot ([[SRD:Su|Su]]):''' Supernatural disease—slam, [[SRD:Saving Throw|Fortitude save]] ([[SRD:DC|DC]] 21), incubation period 1 minute; damage 1d6 [[SRD:Constitution|Con]] and 1d6 [[SRD:Charisma|Cha]]. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. Unlike normal diseases, mummy rot continues until the victim reaches [[SRD:Constitution|Constitution]] 0 (and dies) or is cured as described below. Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any [[SRD:Healing Subschool|conjuration (healing)]] spell on a creature afflicted with mummy rot must succeed on a [[SRD:DC|DC]] 20 [[SRD:Caster Level|caster level]] check, or the spell has no effect on the afflicted character. To eliminate mummy rot, the curse must first be broken with ''[[SRD:Break Enchantment|break enchantment]]'' or ''[[SRD:Remove Curse|remove curse]]'' (requiring a [[SRD:DC|DC]] 20 [[SRD:Caster Level|caster level]] check for either spell), after which a [[SRD:Caster Level|caster level]] check is no longer necessary to cast healing [[SRD:Casting Spells|spells]] on the victim, and the mummy rot can be magically cured as any normal disease.
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'''Mummy Rot {{Su}}:''' Supernatural disease—slam, [[SRD:Saving Throw|Fortitude save]] ([[SRD:DC|DC]] 21), incubation period 1 minute; damage 1d6 [[SRD:Constitution|Con]] and 1d6 [[SRD:Charisma|Cha]]. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. Unlike normal diseases, mummy rot continues until the victim reaches [[SRD:Constitution|Constitution]] 0 (and dies) or is cured as described below. Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any [[SRD:Healing Subschool|conjuration (healing)]] spell on a creature afflicted with mummy rot must succeed on a [[SRD:DC|DC]] 20 [[SRD:Caster Level|caster level]] check, or the spell has no effect on the afflicted character. To eliminate mummy rot, the curse must first be broken with ''[[SRD:Break Enchantment|break enchantment]]'' or ''[[SRD:Remove Curse|remove curse]]'' (requiring a [[SRD:DC|DC]] 20 [[SRD:Caster Level|caster level]] check for either spell), after which a [[SRD:Caster Level|caster level]] check is no longer necessary to cast healing [[SRD:Casting Spells|spells]] on the victim, and the mummy rot can be magically cured as any normal disease.
  
 
An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.
 
An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.

Latest revision as of 21:46, 14 February 2015

This material is published under the OGL
Mummy, Advanced
Size/Type: Large Undead
Hit Dice: 18d12+3 (120 hp)
Initiative: -1
Speed: 20 ft.
Armor Class: 20 (-1 size, -1 Dex, +12 natural), touch 8, flat-footed 20
Base Attack/Grapple: +9/+24
Attack: +20 melee (1d8+16 plus mummy rot)
Full Attack: +20 melee (1d8+16 plus mummy rot)
Space/Reach: 10 ft./10 ft.
Special Attacks: Despair, mummy rot
Special Qualities: Damage reduction 5/–, darkvision 60 ft., undead traits, vulnerability to fire
Saves: Fort +8, Ref +7, Will +13
Abilities: Str 32, Dex 8, Con —, Int 6, Wis 14, Cha 15
Skills: Hide -5, Listen +9, Move Silently +10, Spot +9
Feats: Alertness, Blind Fight, Great Fortitude, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (slam)
Environment: Any Environment
Organization: None
Challenge Rating: 8
Treasure: None
Alignment: Usually Lawful Evil
Advancement: No
Level Adjustment:

Combat[edit]

Despair (Su): At the sight of a mummy, the viewer must succeed at a Will save (DC 21), or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by that mummy’s despair ability for one day.

Mummy Rot (Su): Supernatural disease—slam, Fortitude save (DC 21), incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based. Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below. Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character. To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.

An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.

See Wikipedia Entry: Mummy



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Facts about "Advanced Mummy"
AlignmentUsually Lawful Evil +
Challenge Rating8 +
EnvironmentAny Environment +
Level Adjustment+
SizeLarge +
TitleAdvanced Mummy +
TypeUndead +