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''To add a spell to this list, make certain that the article belongs to [[:Category:3.5e]], [[:Category:User]], and [[:Category:Spell]]. The spell must also have "Duskblade #" in its level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.''
 
''To add a spell to this list, make certain that the article belongs to [[:Category:3.5e]], [[:Category:User]], and [[:Category:Spell]]. The spell must also have "Duskblade #" in its level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.''
  
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Latest revision as of 20:09, 8 July 2018

Back to Main Page3.5e HomebrewClass Ability ComponentsSpells

Add your own spell to Dungeons & Dragons Wiki by clicking the link and following the instructions.

This page contains the homebrew class spell list for the Duskblade class. For the full SRD spell list, please see the class description.

Duskblade Spells

0th-Level Duskblade Spells

Cold Touch: Cause pain to a touched creature with a cold touch.

Fragile Shield: You get a one-use force shield that might just save your life.

Holt's Energy Booster: Temporarily relieve fatigue, become tired after spell ends.

Ki Push/Mage Push: Bolt of force pushes creature 5'.


1st-Level Duskblade Spells

Alter Gravity: Increase or decrease gravity on a target.

Ancestral Weapon: You create a weapon wielded by your ancestors and imbued with their strength.

Dense Weapon: Make a weapon very dense, increasing damage but making you unbalanced after attacks.

Firering: Invoke a ring of flames around the target, both to protect and deal damage

Holt's Interposing Hand: You create a massive hand of force that grants cover to a creature of your choosing.

Mage Armor, Swift: Grant a +4 armor bonus to AC. Protection against incorporeal attacks.

Naked Invisibility: As the invisibility spell, but only affects your body.

Quickwind Shield: Protect yourself from projectile attacks as an immediate action with a brief small-scale wind wall.

Retort: Gain a barrier which damages those who strike you in combat.

Searing Hand: You deliver a relatively powerful burning touch, possibly causing it target to catch in flame.

Stun Volt: A stunning shock deals damage and may stagger your opponent.

True Dodge: The counterpart to true strike, this makes it easy to dodge one single attack.

Unstable Enlargement: As enlarge person but much faster to cast. And a lot less reliable.

Vile Strike: Your next attack in the round deals vile damage.

Withstand Energy: Grant resistance to one element based on caster level.

Withstand Energy Variant: In an instant, protect yourself from energy damage.


2nd-Level Duskblade Spells

Directional Shielding: A six sided barrier appears around you, ablating damage and providing protection against flankers.

Fuse Weapons: Fuse two weapons together into a new transforming weapon.

Holt's Forceful Hand: As Holt's interposing hand, except the hand can also pimp slap enemies.

Kinetic Forcefield: Take control of the kinetic power.

Light Weapon: Make a weapon unusually light, which could be a boon or a bane.

Ohm's Electrified Equipment: Electrify metal armor or weapon, either helping or hindering the wielder.

Prismatic Armor: Don a suit of prismatic armor, whose AC changes each round.

Reject Earth: You inject a great deal of kinetic energy into a surface, which immediately blasts anything on top of it into the sky!

Rystil's Capturing Winds: Angry winds lift your target into the air, choking and stunning them.

Rystil's Frozen Step: Freeze them in their tracks. Literally.

Rystil's Lightning Lance: A ranged touch spell with the potential to leave its target staggered.

Witchslap: If a creature approaches you from afar, you slap them out of the way.


3rd-Level Duskblade Spells

Ancestral Armory: You create multiple weapon which you can change between or fire them at targets.

Field of Blades: You make it rain swords.

Greater Reject Earth: As reject earth, but a much larger area centered on you.

Hijack Spell: Steal one spell.

Mindslash: Enhance your attacks with mesmeric energy, dealing additional damage and increasing the reach of your attacks.

Rain of 1000 Arrows: Shoot a projectile into the air and obliterate a battlefield with a single arrow.

Shinespark Weapon: Enhance your weapon with magical light which not only deals more damage, but leaves explosive spheres upon a miss or critical hit.

Vampiric Protection: A Vampire no longer has to worry about the sun as long as this spell is active.


4th-Level Duskblade Spells

Greater Vampiric Touch: Drain the life out of your foe and make it your own.

Holt's Grasping Hand: As Holt's forceful hand, except the hand can also initiate grapples.

Ishara's Fiery Ring: You make a ring of fire around yourself, protecting you from fire damage and dishing it out the foes.

Lightning Strikes Twice: Teleport anywhere in Long range, enemies near your beginning and end points take electricity damage.

Soulbinding Sword: Enhance your weapon so that instead of killing a creature, they are subject to trap the soul instead.



Adding New Spells[edit]

To add a spell to this list, make certain that the article belongs to Category:3.5e, Category:User, and Category:Spell. The spell must also have "Duskblade #" in its level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpells