Difference between revisions of "Ki Enhancement (3.5e Invocation)"

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{{#set:Summary=Use your ki points to gain an enhancement to either your physical strength or endurance}}
 
{{#set:Summary=Use your ki points to gain an enhancement to either your physical strength or endurance}}
  
As a move action, only on the Saiyan Warrior's turn he may spend ki points to gain a bonus to a physical attribute. He can spend up to 2 ki points per class level on this ability. Once these points are spent, he gains a +1 ki bonus to either his Strength or Constitution score per 2 ki points spent. For example a level 10 Saiyan Warrior could spend 20 ki points on this ability for a +10 bonus to either his Strength or Dexterity. This bonus lasts for 5 rounds (30 seconds) after the round that it was granted in, and ending after the final characters turn in the inniative sequence in the final round.<br/>
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As a move action, only on the user's turn he may spend up to 2 ki points per class level on this ability. The user gains a +1 bonus to either his Strength, Dexterity or Constitution score per 6 ki points spent. This effect lasts for a number of rounds equal to his Constitution score (including any bonuses gained to Constitution from this ability).
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Alternatively he can gain 5 temporary hit points for every 6 ki spent as a swift action, or gain 5 temporary hit points per 12 ki spent as an immediate action. that last until used or until the end of the current encounter.  A user can only spend up to 2 ki points per class level on this ability.
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<br/>For example, Toma a 10th level Saiyan Warrior could spend up to 20 ki points on this ability. Toma has a 16 Strength and a 14 Constitution. He chooses to spend 12 ki on Strength for a +2 Strength bonus, and spend 6 ki on getting 5 temporary hit points. His bonus on Strength would last for 2 rounds (equal to his Constitution modifier), which would be this round and then the next 2 rounds, and ending after the final characters turn in the inniative sequence in the final round. The temporary hit points would last until used or expire at the end of the current encounter.
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Latest revision as of 23:25, 8 April 2019

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Author: The-Marksman (talk)
Date Created: August 2011
Status: Complete
Editing: Clarity edits only please
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Ki Enhancement
Saiyan Warrior Lesser; 5th, Ki Warrior Lesser; 5th


As a move action, only on the user's turn he may spend up to 2 ki points per class level on this ability. The user gains a +1 bonus to either his Strength, Dexterity or Constitution score per 6 ki points spent. This effect lasts for a number of rounds equal to his Constitution score (including any bonuses gained to Constitution from this ability).

Alternatively he can gain 5 temporary hit points for every 6 ki spent as a swift action, or gain 5 temporary hit points per 12 ki spent as an immediate action. that last until used or until the end of the current encounter. A user can only spend up to 2 ki points per class level on this ability.


For example, Toma a 10th level Saiyan Warrior could spend up to 20 ki points on this ability. Toma has a 16 Strength and a 14 Constitution. He chooses to spend 12 ki on Strength for a +2 Strength bonus, and spend 6 ki on getting 5 temporary hit points. His bonus on Strength would last for 2 rounds (equal to his Constitution modifier), which would be this round and then the next 2 rounds, and ending after the final characters turn in the inniative sequence in the final round. The temporary hit points would last until used or expire at the end of the current encounter.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsSaiyan Warrior

Article BalanceHigh +
AuthorThe-Marksman +
Identifier3.5e Invocation +
LevelSaiyan Warrior Lesser + and Ki Warrior Lesser +
RatingUndiscussed +
SummaryUse your ki points to gain an enhancement to either your physical strength or endurance +
TitleKi Enhancement +