User:The-Marksman/Sandboxy

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Author: The-Marksman (talk)
Co-Authors: The-Marksman
Contributors: The-Marksman
Date Created: April 2019
Status: Complete
Editing: Clarity edits only please
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Adrianne the Half-Nymph Paragon.

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Version: 1.30.0



Name Market
Value
Small
Damage
Medium
Damage
Large
Damage
Critical Weight
Dmg Type Hardness Hit Points
Adamantine Claws 3,000 gp 1d6 1d8 1d10 18-20 X 3 6 lbs Any* 20 40 (each hand)
*The claws can be used to do slashing damage with the sharpened bottoms of the claws, piercing with the front points of the claws, or bludgeoning with the broad blunt tops of the claws (like backhanding).



Name Market
Value
Armor
Bonus
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure Chance
-------Speed-------
(30 ft) (20 ft) Weight
Platinum Dragoon Armor 40 gp +6 +4 0 15% 30 ft 20 ft 20 lbs



Glek "Bane" Jaekalobu (Normal)
Goliath Martial Artist 4 / Battle Juggernaut 11
Size/Type: Medium Monstrous Humanoid
Hit Dice: 4d10 (45) + 11d12 (71) + (60 con) (176 averaged 232 maximum hp)
Initiative: 6 (1 Dex, 1 M.Arts, 4 Feat)
Speed: 40 ft
Armor Class: Normal 27 (Armor +7, Dex +1, Wis +4, M. Arts +5), touch 20, flat-footed 26
Base Attack/Grapple: 15/34 (15 BAB, 6 Str, 1 Dex, 4 Improved Grab, 4 Compentence, 4 Size)
Attack: Unarmed Strike +22 melee 3d8 + 7 19-20×2 (+4 Confirmation)
Full Attack: Flurry of Blows +22/+22/+17/+12 3d8 + 7 19-20×2 (+4 Confirmation)
Space/Reach: 5 ft/5 ft
Special Attacks: Natural Grappler, Acrobatic Combatant, Ki Strike (Magic), Body Shield, Juggernaut Form, Staredown, Battle Field Bully, Confident Strike, Frightful Scowl, Trample, Mass Staredown, Reckless Charge, Sinister Scowl, Assault, Ruin, Frightful Presence, Chokeslam
Special Qualities: Powerful Build, Acclimated, Monk-like AC/Movement/Unarmed bonus, Uncanny Dodge, Fearless, Spiritual Vigor, Flawless Stride, Unbreakable 9/−, Regeneration 2
Saves: Fort 23, Ref 16, Will 16
Abilities: Str 23, Dex 12, Con 18, Int 10, Wis 18, Cha 20
Skills: Intimidate 23, Jump 16, Sense Motive 13, Tumble 13
Feats: Unarmed Strike, Improved Grapple, Exotic Weapon Proficiency (Gauntlets), Close Quarters Combat, Combat Reflexes, Improved Initiative, Power Attack, Deflect Arrows, Improved Sunder, Combat Brute, Ascetic Juggernaut, Improved Bulrush, Shock Trooper, Knock-Down, Improved Overrun, Improved Critical (Unarmed Strike), Awesome Blow, Flying Kick, Leap Attack
Environment: Any
Organization: Any
Challenge Rating: 16
Treasure: +1 Gauntlets of Ki Focus, Bracers of Armor +7, Bag of Holding (III), Periapt of Wisdom +2, Cloak of Resistance +2, Backpack, Acid Flask, Anti-toxin vial, Bedroll, Belt Pouch, Caltrop X4, Crowbar, Flask, Flint and Steel, Grappling Hook X2, Hammer, Ink Vial, Ink Pen X2, Parchment X10, Piton X10, Silk Rope 50ft, Smokestick X5, Sunrod X2, Tent, Torch X5, Trail Rations (6 days), Waterskin, Whetstone. 308 gp
Alignment: Lawful Neutral
Advancement:
Level Adjustment:


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→Reverted indentation to one colon



Spycraft Tips
Facts are the hallmark of a good cover identity. It's harder to create history, than it is to alter it. Plus, the more truth to your lie, the easier it is to remember.
—Mikhael Vesten, Human Spy


Spycraft Tips
People from happy families rarely become spies. A bad childhood is the perfect background for covert ops - you don't trust anyone, you're used to getting smacked around, and you never get homesick.
—Mikhael Vesten, Human Spy
Note on Fear Effects
This article is written with the intention of using the Variant Fear rule set definitions of the fear penalties, regardless of whether the campaign uses normal fear rules in other scenarios or not and they are linked in each of the class abilities for your convenience. This class can be used with the normal fear rule set but this is not optimal.

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Table: New Class

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 X
2nd +1 +0 +0 +3 X
3rd +1 +1 +1 +3 X
4th +2 +1 +1 +4 X
5th +2 +1 +1 +4 X
6th +3 +2 +2 +5 X
7th +3 +2 +2 +5 X
8th +4 +2 +2 +6 X
9th +4 +3 +3 +6 X
10th +5 +3 +3 +7 X
11th +5 +3 +3 +7 X
12th +6/+1 +4 +4 +8 X
13th +6/+1 +4 +4 +8 X
14th +7/+2 +4 +4 +9 X
15th +7/+2 +5 +5 +9 X
16th +8/+3 +5 +5 +10 X
17th +8/+3 +5 +5 +10 X
18th +9/+4 +6 +6 +11 X
19th +9/+4 +6 +6 +11 X
20th +10/+5 +6 +6 +12 X

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Climb (Str), Jump (Str), Listen (Wis) Spot (Wis),


Table: New Class

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 X
2nd +1 +0 +3 +0 X
3rd +2 +1 +3 +1 X
4th +3 +1 +4 +1 X
5th +3 +1 +4 +1 X
6th +4 +2 +5 +2 X
7th +5 +2 +5 +2 X
8th +6/+1 +2 +6 +2 X
9th +6/+1 +3 +6 +3 X
10th +7/+2 +3 +7 +3 X
11th +8/+3 +3 +7 +3 X
12th +9/+4 +4 +8 +4 X
13th +9/+4 +4 +8 +4 X
14th +10/+5 +4 +9 +4 X
15th +11/+6/+1 +5 +9 +5 X
16th +12/+7/+2 +5 +10 +5 X
17th +12/+7/+2 +5 +10 +5 X
18th +13/+8/+3 +6 +11 +6 X
19th +14/+9/+4 +6 +11 +6 X
20th +15/+10/+5 +6 +12 +6 X

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Climb (Str), Jump (Str), Listen (Wis) Spot (Wis),


Table: New Class

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 X
2nd +2 +3 +3 +0 X
3rd +3 +3 +3 +1 X
4th +4 +4 +4 +1 X
5th +5 +4 +4 +1 X
6th +6/+1 +5 +5 +2 X
7th +7/+2 +5 +5 +2 X
8th +8/+3 +6 +6 +2 X
9th +9/+4 +6 +6 +3 X
10th +10/+5 +7 +7 +3 X
11th +11/+6/+1 +7 +7 +3 X
12th +12/+7/+2 +8 +8 +4 X
13th +13/+8/+3 +8 +8 +4 X
14th +14/+9/+4 +9 +9 +4 X
15th +15/+10/+5 +9 +9 +5 X
16th +16/+11/+6/+1 +10 +10 +5 X
17th +17/+12/+7/+2 +10 +10 +5 X
18th +18/+13/+8/+3 +11 +11 +6 X
19th +19/+14/+9/+4 +11 +11 +6 X
20th +20/+15/+10/+5 +12 +12 +6 X

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Jump (Str), Listen (Wis) Spot (Wis),


Table: New Class

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd 4th
1st +0 +0 +2 +0 X
2nd +1 +0 +3 +0 X
3rd +2 +1 +3 +1 X
4th +3 +1 +4 +1 X, Spells 0
5th +3 +1 +4 +1 X 0
6th +4 +2 +5 +2 X 1
7th +5 +2 +5 +2 X 1
8th +6/+1 +2 +6 +2 X 1 0
9th +6/+1 +3 +6 +3 X 1 0
10th +7/+2 +3 +7 +3 X 1 1
11th +8/+3 +3 +7 +3 X 1 1 0
12th +9/+4 +4 +8 +4 X 1 1 1
13th +9/+4 +4 +8 +4 X 1 1 1
14th +10/+5 +4 +9 +4 X 2 1 1 0
15th +11/+6/+1 +5 +9 +5 X 2 1 1 1
16th +12/+7/+2 +5 +10 +5 X 2 2 1 1
17th +12/+7/+2 +5 +10 +5 X 2 2 2 1
18th +13/+8/+3 +6 +11 +6 X 3 2 2 1
19th +14/+9/+4 +6 +11 +6 X 3 3 3 2
20th +15/+10/+5 +6 +12 +6 X 3 3 3 3

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb (Str), Jump (Str), Listen (Wis) Spot (Wis),


Table: New Class

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special X Spells per Day
Fort Ref Will 1st 2nd 3rd 4th
1st +0 +0 +2 +0 X 0
2nd +1 +0 +3 +0 X 0
3rd +2 +1 +3 +1 X 0
4th +3 +1 +4 +1 X, Spells 0 0
5th +3 +1 +4 +1 X 0 1
6th +4 +2 +5 +2 X 0 1 0
7th +5 +2 +5 +2 X 0 1 1
8th +6/+1 +2 +6 +2 X 0 1 1 0
9th +6/+1 +3 +6 +3 X 0 1 1 1
10th +7/+2 +3 +7 +3 X 0 1 1 1 0
11th +8/+3 +3 +7 +3 X 0 1 1 1 1
12th +9/+4 +4 +8 +4 X 0 2 1 1 1
13th +9/+4 +4 +8 +4 X 0 2 2 1 1
14th +10/+5 +4 +9 +4 X 0 3 2 2 1
15th +11/+6/+1 +5 +9 +5 X 0 3 3 2 2
16th +12/+7/+2 +5 +10 +5 X 0 4 3 3 2
17th +12/+7/+2 +5 +10 +5 X 0 4 4 3 3
18th +13/+8/+3 +6 +11 +6 X 0 4 4 4 3
19th +14/+9/+4 +6 +11 +6 X 0 4 4 4 4
20th +15/+10/+5 +6 +12 +6 X 0 5 5 5 5

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb (Str), Jump (Str), Listen (Wis) Spot (Wis),

Legal Stuff[edit]

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