Cait Sith (3.5e Monster)
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This regal, enigmatic feline spirit stands about 3'3" tall and appears as an anthropomorphic black cat with a white stomach wearing red boots, a small red cape, white gloves, and a golden crown. Superstitious people who see this black cat crossing their path panic with fear.
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[hide]Cait Sith | |
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Size/Type: | Small Outsider (Esper) |
Hit Dice: | 4d12 - 4 (44 hp) |
Initiative: | +5 |
Speed: | 20 ft (upright) / 40 ft (on all 4s) |
Armor Class: | 16 (5 Dex, +1 size), touch 16, flat-footed 11 |
Base Attack/Grapple: | 4/-1 (4 BAB, -1 Str, -4 size) |
Attack: | Scratch +3 melee (1d4 - 1 19-20x2) |
Full Attack: | Scratch +3 melee (1d4 - 1 19-20x2) |
Space/Reach: | 2 1/2 ft/2 1/2 ft |
Special Attacks: | Cat Scratch Fever, Cat Rain
Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
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Special Qualities: | Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases. |
Saves: | Fort +3, Ref +9, Will +5 |
Abilities: | Str 8, Dex 21, Con 8, Int 15, Wis 13, Cha 21 |
Skills: | Balance +12, Bluff +12, Climb +6, Hide +12, Jump +6, Listen +9, Move Silently +12, Sense Motive +9, Spot +9, Tumble +12 |
Feats: | Combat Reflexes, Improved Critical |
Environment: | Warm or temperate plains |
Organization: | Solitary |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Chaotic Good |
Advancement: | — |
Level Adjustment: | — |
Cait Sith often refers to himself in the first person, speaking with a Scottish sounding accent. Cait Sith is fun-loving and playful but can sometimes be loud and irritate others. He can sometimes be cowardly and a poor fighter. Cait Sith makes a hobby of telling people their fortunes, which often turn out to be correct, if vague.
Combat[edit]
Cait Sith's strategy in combat is to have his enemies spend as much time as possible with status effects. He will fight with a defensive mindset and allow others to approach him so that he can try and get an attack of opportunity with combat reflexes to make them become nauseated. Once the opponent is nauseated, Cait Sith will spring into attack and try to keep them nauseated while he attacks. If he gets overwhelmed, he uses his Cat Rain ability to make everyone confused to give him a chance to retreat and regroup.
Special Attacks[edit]
Cat Scratch Fever: On a successful melee attack, the opponent must make a DC 15 Fortitude save or become nauseated for 1d4 rounds. The rounds from multiple strikes are cumulative. The save is Dexterity based.
Overdrive[edit]
Cat Rain: As a standard action, Cait Sith leaps from his current square to any unoccupied square within 10 feet. When he lands a burst of energy extends in a 15 foot radius. All enemies in the affected area must make a DC 15 Will save or become confused for 2 rounds. The save is Dexterity based.
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Alignment | Chaotic Good + |
Author | The-Marksman + |
Challenge Rating | 4 + |
Environment | Warm or temperate plains + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Small + |
Subtype | Esper + |
Title | Cait Sith + |
Type | Outsider + |