Difference between revisions of "Ki Enhancement (3.5e Invocation)"
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{| class="dragon monstats" cellspacing="0" cellpadding="0" | {| class="dragon monstats" cellspacing="0" cellpadding="0" | ||
|+ style="font-size: larger; white-space: nowrap;" | Ki Enhancement | |+ style="font-size: larger; white-space: nowrap;" | Ki Enhancement | ||
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− | | colspan="2" | [[Level::Saiyan Warrior Lesser]]; 5th | + | | colspan="2" | [[Level::Saiyan Warrior Lesser]]; 5th, [[Level::Ki Warrior Lesser]]; 5th |
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{{#set:Summary=Use your ki points to gain an enhancement to either your physical strength or endurance}} | {{#set:Summary=Use your ki points to gain an enhancement to either your physical strength or endurance}} | ||
− | As a move action, only on the | + | As a move action, only on the user's turn he may spend up to 2 ki points per class level on this ability. The user gains a +1 bonus to either his Strength, Dexterity or Constitution score per 6 ki points spent. This effect lasts for a number of rounds equal to his Constitution score (including any bonuses gained to Constitution from this ability). |
− | Alternatively he can | + | Alternatively he can gain 5 temporary hit points for every 6 ki spent as a swift action, or gain 5 temporary hit points per 12 ki spent as an immediate action. that last until used or until the end of the current encounter. A user can only spend up to 2 ki points per class level on this ability. |
− | For example, Toma a 10th level Saiyan Warrior could spend up to 20 ki points on this ability. Toma has a 16 Strength and a 14 Constitution. He chooses to spend | + | <br/>For example, Toma a 10th level Saiyan Warrior could spend up to 20 ki points on this ability. Toma has a 16 Strength and a 14 Constitution. He chooses to spend 12 ki on Strength for a +2 Strength bonus, and spend 6 ki on getting 5 temporary hit points. His bonus on Strength would last for 2 rounds (equal to his Constitution modifier), which would be this round and then the next 2 rounds, and ending after the final characters turn in the inniative sequence in the final round. The temporary hit points would last until used or expire at the end of the current encounter. |
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Latest revision as of 23:25, 8 April 2019
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Saiyan Warrior Lesser; 5th, Ki Warrior Lesser; 5th |
As a move action, only on the user's turn he may spend up to 2 ki points per class level on this ability. The user gains a +1 bonus to either his Strength, Dexterity or Constitution score per 6 ki points spent. This effect lasts for a number of rounds equal to his Constitution score (including any bonuses gained to Constitution from this ability).
Alternatively he can gain 5 temporary hit points for every 6 ki spent as a swift action, or gain 5 temporary hit points per 12 ki spent as an immediate action. that last until used or until the end of the current encounter. A user can only spend up to 2 ki points per class level on this ability.
For example, Toma a 10th level Saiyan Warrior could spend up to 20 ki points on this ability. Toma has a 16 Strength and a 14 Constitution. He chooses to spend 12 ki on Strength for a +2 Strength bonus, and spend 6 ki on getting 5 temporary hit points. His bonus on Strength would last for 2 rounds (equal to his Constitution modifier), which would be this round and then the next 2 rounds, and ending after the final characters turn in the inniative sequence in the final round. The temporary hit points would last until used or expire at the end of the current encounter.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Invocations → Saiyan Warrior
Article Balance | High + |
Author | The-Marksman + |
Identifier | 3.5e Invocation + |
Level | Saiyan Warrior Lesser + and Ki Warrior Lesser + |
Rating | Undiscussed + |
Summary | Use your ki points to gain an enhancement to either your physical strength or endurance + |
Title | Ki Enhancement + |