Difference between revisions of "Volt Bomb (3.5e Feat)"
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|prereqs=[[Chemist (3.5e Class)|Chemist]]'s Bomb class feature | |prereqs=[[Chemist (3.5e Class)|Chemist]]'s Bomb class feature | ||
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− | |benefit= | + | |benefit=Upon taking this feat, your bombs deal electricity damage instead of fire damage. If creatures in the splash radius are standing on a conductive surface or at least knee deep in water they do not get a reflex save to avoid splash damage. You may deal non-lethal damage with your bombs instead of lethal damage with no penalty. Finally if you confirm a critical hit with your bomb on the initial target, it must make a [[Fortitude]] save equal to your bomb DC or become [[SRD:Stunned|stunned]] for 1 round. |
Your can still use the Energy Bomb discovery to change the energy type of your bomb, doing so however remove the extra effect granted by this feat. | Your can still use the Energy Bomb discovery to change the energy type of your bomb, doing so however remove the extra effect granted by this feat. |
Revision as of 02:40, 28 August 2020
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Volt Bomb [General]
Prerequisites: Chemist's Bomb class featureBenefit: Upon taking this feat, your bombs deal electricity damage instead of fire damage. If creatures in the splash radius are standing on a conductive surface or at least knee deep in water they do not get a reflex save to avoid splash damage. You may deal non-lethal damage with your bombs instead of lethal damage with no penalty. Finally if you confirm a critical hit with your bomb on the initial target, it must make a Fortitude save equal to your bomb DC or become stunned for 1 round.
Your can still use the Energy Bomb discovery to change the energy type of your bomb, doing so however remove the extra effect granted by this feat.
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Chemist's Bomb class feature + |
Rating | Undiscussed + |
Summary | You have electricity-based bomb rather than fire-based bombs. + |
Title | Volt Bomb + |
Type | General + |