Difference between revisions of "Volt Bomb (3.5e Feat)"

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(Created page with "{{author |author_name=Leziad |date_created=23rd August 2020 |status=Complete |balance=High }} {{3.5e Feat |name=Volt Bomb |types= |summary=You have electricity-based bomb rat...")
 
 
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|prereqs=[[Chemist (3.5e Class)|Chemist]]'s Bomb class feature
 
|prereqs=[[Chemist (3.5e Class)|Chemist]]'s Bomb class feature
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=Your bombs deal electricity damage instead of fire damage. If creatures in the splash radius are standing on a conductive surface or at least knee deep in water they do not get a reflex save to avoid splash damage. Finally if you confirm a critical hit with your bomb on the initial target, it must make a [[Fortitude]] save equal to your bomb DC or become [[SRD:Stunned|stunned]] for 1 round.
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|benefit=Upon taking this feat, your bombs deal electricity damage instead of fire damage. If creatures in the splash radius are standing on a conductive surface or at least knee deep in water they do not get a [[Reflex]] save to avoid splash damage. You may deal non-lethal damage with your bombs instead of lethal damage with no penalty. Your bombs deal an additional +1 damage per dice against creatures of the construct type. Finally if you confirm a critical hit with your bomb on the initial target, it must make a [[Fortitude]] save equal to your bomb DC or become [[SRD:Stunned|stunned]] for 1 round.  
  
Your can still use the Energy Bomb discovery to change the energy type of your bomb, doing so however remove the extra effect granted by this feat.
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These effects only applies if your bombs deals electricity damage, not if they are modified by phsyical bomb or energy bomb to deal another damage type.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
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Latest revision as of 02:47, 28 August 2020

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Author: Leziad (talk)
Date Created: 23rd August 2020
Status: Complete
Editing: Clarity edits only please
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Volt Bomb [General] Prerequisites: Chemist's Bomb class featureBenefit: Upon taking this feat, your bombs deal electricity damage instead of fire damage. If creatures in the splash radius are standing on a conductive surface or at least knee deep in water they do not get a Reflex save to avoid splash damage. You may deal non-lethal damage with your bombs instead of lethal damage with no penalty. Your bombs deal an additional +1 damage per dice against creatures of the construct type. Finally if you confirm a critical hit with your bomb on the initial target, it must make a Fortitude save equal to your bomb DC or become stunned for 1 round.

These effects only applies if your bombs deals electricity damage, not if they are modified by phsyical bomb or energy bomb to deal another damage type.



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Facts about "Volt Bomb (3.5e Feat)"
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteChemist's Bomb class feature +
RatingUndiscussed +
SummaryYou have electricity-based bomb rather than fire-based bombs. +
TitleVolt Bomb +
TypeGeneral +