Difference between revisions of "Volt Bomb (3.5e Feat)"
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|prereqs=[[Chemist (3.5e Class)|Chemist]]'s Bomb class feature | |prereqs=[[Chemist (3.5e Class)|Chemist]]'s Bomb class feature | ||
|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
− | |benefit=Upon taking this feat, your bombs deal electricity damage instead of fire damage. If creatures in the splash radius are standing on a conductive surface or at least knee deep in water they do not get a | + | |benefit=Upon taking this feat, your bombs deal electricity damage instead of fire damage. If creatures in the splash radius are standing on a conductive surface or at least knee deep in water they do not get a [[Reflex]] save to avoid splash damage. You may deal non-lethal damage with your bombs instead of lethal damage with no penalty. Your bombs deal an additional +1 damage per dice against creatures of the construct type. Finally if you confirm a critical hit with your bomb on the initial target, it must make a [[Fortitude]] save equal to your bomb DC or become [[SRD:Stunned|stunned]] for 1 round. |
− | + | These effects only applies if your bombs deals electricity damage, not if they are modified by phsyical bomb or energy bomb to deal another damage type. | |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= |
Latest revision as of 02:47, 28 August 2020
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Volt Bomb [General]
Prerequisites: Chemist's Bomb class featureBenefit: Upon taking this feat, your bombs deal electricity damage instead of fire damage. If creatures in the splash radius are standing on a conductive surface or at least knee deep in water they do not get a Reflex save to avoid splash damage. You may deal non-lethal damage with your bombs instead of lethal damage with no penalty. Your bombs deal an additional +1 damage per dice against creatures of the construct type. Finally if you confirm a critical hit with your bomb on the initial target, it must make a Fortitude save equal to your bomb DC or become stunned for 1 round.
These effects only applies if your bombs deals electricity damage, not if they are modified by phsyical bomb or energy bomb to deal another damage type.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Chemist's Bomb class feature + |
Rating | Undiscussed + |
Summary | You have electricity-based bomb rather than fire-based bombs. + |
Title | Volt Bomb + |
Type | General + |