Difference between revisions of "Extreme Body Mods (3.5e Feat)"
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Latest revision as of 05:12, 6 November 2021
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Extreme Body Mods [General]
The normals don't care for it, but you find your new extended fingers and metal shoulder studs to be fetching.Benefit: You can take [Deformity] feats and may ignore any [Vile] or evil pre-requisites. These feats are unaligned. Your appearance is unnerving to most, invoking a -3 penalty to Diplomacy and Gather Information against anyone not accustomed to your appearance, but the ease in which you modify yourself gives you a +2 on saves against pain effects and may ignore up to 5 points of hp damage or penalty or 5 points of ability damage (but not penalties) for obtaining any grafts or similar implants.
Your body becomes capable of hosting armor spikes and similar armor modifications as if it were light armor, provided the installer can make a DC 20 Heal check as part of creating this "graft".
Special: This feat count as Willing DeformityHoH for the purpose of meeting prerequisites.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Eiji-kunv |
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Article Balance | Low + |
Author | Eiji-kun + |
Feat Replaces | Willing DeformityLM + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rated By | The bluez in the dungeon + |
Rating | Rating Pending + |
Summary | You can take Deformity feats. Counts as Willing Deformity. + |
Title | Extreme Body Mods + |
Type | General + |