Extreme Body Mods (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 11-5-21
Status: Complete
Editing: Clarity edits only please
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Extreme Body Mods [General] The normals don't care for it, but you find your new extended fingers and metal shoulder studs to be fetching.Benefit: You can take [Deformity] feats and may ignore any [Vile] or evil pre-requisites. These feats are unaligned. Your appearance is unnerving to most, invoking a -3 penalty to Diplomacy and Gather Information against anyone not accustomed to your appearance, but the ease in which you modify yourself gives you a +2 on saves against pain effects and may ignore up to 5 points of hp damage or penalty or 5 points of ability damage (but not penalties) for obtaining any grafts or similar implants.

Your body becomes capable of hosting armor spikes and similar armor modifications as if it were light armor, provided the installer can make a DC 20 Heal check as part of creating this "graft". Special: This feat count as Willing DeformityHoH for the purpose of meeting prerequisites.



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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceLow +
AuthorEiji-kun +
Feat ReplacesWilling DeformityHoH +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryYou can take Deformity feats. Counts as Willing Deformity. +
TitleExtreme Body Mods +
TypeGeneral +