User:Ganteka Future
Est. 25 August 2009
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Races
Races of Rom ancestral lineages.
Essential Races of Rom
- Aiton Amazons: Wild human offshoot.
- Aroghin: Isolated, grey, statuesque.
- Granlings: Big, simple, cursed.
- Darkkin: Dark World humans.
- Deeka: Tall, white, motivated.
- Ivories: Human/Deeka. LA +1
- Ivory Elves: Elf/Deeka. LA +1
- Durzites: Gnome-like. Spiny hair.
- Malaquians: Tall, relaxed, amphibious.
- Guromescai: Malaquian/merfolk.
Extra Races of Rom
- Artaiads: Fey, have deer form.
- Candothists: Reincarnated haunted souls.
- Elnades: Healing water elementals.
- Geodes: Earth elemental boulders.
- Mandrakes: Sour poisonous rootfolk.
- Mandragoras: Charming little rootfolk.
- Naiads: Fey, water nymphs.
- Yearlings: Fey who live one year.
- Note: Add sayings, superstitions, common foods and holidays eventually.
- Note: Add "Adapting for other settings".
Templates
- Siren Creature: Vicious evil mermaid.
- Siren Warrior (3.5e NPC): Example NPC.
- Gluttonous: LA0 Swallow Whole Template. (Needs Work)
- Slothful: LA reduction. (Needs Work)
Spells
- boiling sphere: A floating ball of boiling water. (Needs Work)
- detect parentage: Parent/Child detection. (Needs Work)
- pearl shape: Shape pearl into gear. (Needs Work)
- pearl harden: Add hardness to pearl. (Needs Work)
Items
- Arm Guard: Armor variant. (Needs Work)
- Electric Mandolin: Magical greatclub/mandolin.
- Forged Sky: Ohmriel's sword. (Needs Work)
- Goggles: They do nothing.
- Golognorg: Best potion ever.
- Goop: Tasty goo.
- Gossamer: Fabric for armor-like clothes. Fire resistant.
- Great Staff: A bigger, heavy quarterstaff.
- Ooplaxii Marrow: Bear's Endurance, Fly, Expeditious Retreat.
- Parempo: Metamagic extend potion.
- Pearl: Aquatic adventurer material.
- Potion of UnDeath: Sleep forever.
- Power Potato: A magic potato... sign me up.
- Lord of Ancient Ages: Ohmriel's armor.
- LozoPozo Juice: Cures nausea and sickness.
- Ring of Retributive Fireball: Explosive revenge.
- Ring of the Early Riser: Get up early.
- Royal Jelly: Enlarge, Spider Climb, Jump.
- Shekel Ring: A gold ring worth 1sp. Wear it or spend it.
- Spicy Peppers: Burning hot.
- Sylvan Tea: Causes odd behavior. (Needs Work)
- Tattoo Kit: For making tattoos.
- True Love's Kiss: Restores with love. (Needs Work)
Deities
- Deities of Rom (Needs Work)
- Rom Pantheon 2: Sosha Orsa: Intermediate Deities. (Needs Work)
- Rom Pantheon 3: Sosha Ixa, Celestial Lords, Sleeping God. (Needs Work)
- Note: Add religious practices, holidays, and cultural significance.
- Note: Split into separate articles.
Cosmology
- The Dark World/Dark Ethereal Plane.
- The Material Plane/Ethereal.
- The Dream Plane/The Nightmare Plane.
- The Edge of Time. The Ancient Lands (Cuddi Rul).
- Nymnelia (Upper and Lower).
- The Forgotten World.
Feats
- Brew Archpotion: Add more spells to a single potion.
- Clumsy Reflex: +4 on Reflex, -2 to all adjacent creature's Reflex saves.
- Let Me Try: +2 on a skill after someone fails.
- Shoop da Whoop: Convert a breath cone into a line. (Needs Work)
Class Feats
- Extra Transformation (3.5e Feat)
- Extended Transformation (3.5e Feat)
- Manifest Gate (3.5e Feat)
- Manifest Rending Touch (3.5e Feat)
- Rending Touch Focus (3.5e Feat)
Racial Feats
- Boiling Waters New
- Freezing Waters New
- Vivacious Waters New
- Crushing Slam
- Hideous Screech
- Improved Night Form
- Improved Soul Imprint
- Shapechanger's Resilience
- Strange Aura
Classes
- Grim: Base Class. A supernatural transforming warrior. (Needs Work)
- Ian Jackdaw: Grim level 8 NPC.
Grim Alterations
- Add New Grim Alteration: Link to button page.
- Grim Alterations: List of Grim Alterations.
- Aura of Unease, Greater (Grim Alteration)
- Bestial Body (Grim Alteration)
- Constitution Boon (Grim Alteration)
- Dexterity Boon (Grim Alteration)
- Elemental Body (Grim Alteration)
- Energy Resistance (Grim Alteration)
- Grim Sight, Greater (Grim Alteration)
- Fast Movement (Grim Alteration)
- Fortitude Boon (Grim Alteration)
- Lucent Body, Greater (Grim Alteration)
- Reflex Boon (Grim Alteration)
- Stalwart Body (Grim Alteration)
- Strength Boon (Grim Alteration)
- Uncanny Dodge (Grim Alteration)
- Vigorous Healing (Grim Alteration)
- Will Boon (Grim Alteration)
- Wings (Grim Alteration)
Racial Paragon Classes
- Aroghin Paragon: A tougher soldier.
- Aroghin Temple Guard: Aroghin Paragon level 3 NPC.
- Guromescai Paragon: Arcane caster.
- Lyroni Roya: Guromescai Paragon level 3 NPC.
NPCs
- Goblin Sneak: Goblin rogue 3.
- Gorg Ribsplinter: Goblin cleric 8.
- Gegglahroque Ahgglin: Aroghin Paragon 3, wizard 3, cleric 3, mystic theurge 3.
- Deeka Thug: Deeka rogue 3. (Needs Work)
Miscellaneous
- The Bogey Chart 2: Add character flavor.
- Bar Name Chart: Naming a bar quickly.
- 20 Curses: Minor curses. (Needs Work)
- Potion Taste Chart: Description. Includes Elixirs and Ingested Poisons.
- Jester Jokes: Funny-ish. (Needs Work)
- Pixel grid test for basic mapping
- Tinkering with statistics for races
- Tinkering with tones
- Recently Edited Races and New Races table
- 3.5e Type Preload
- 3.5e Subtype Preload
- Grim Alteration Preload
- Bright-light Vision (3.5e Creature Ability)
Adopted Pages
“ | Fix it up, wear it out, make it do, or do without. | ” |
—Pioneer Motto |
- Fizletop Numbrains: Gnome Deity.
- Alamanti: Pretty People.
- Consu: Large somethings.
- Deep Elves: Cave Elf.
- Sky-Top Mushrooms: Usefulshroom.
- Avadim: Small birdfolk.
- Guitar: Um, a guitar.
- Xerlasi: Lizard farmers.
- Rockland Minotaur: A minotaur variant.
- Einherjar: Norse outsiders.
- Frost Elves: Cold Subtype Elves.
- Succedaneum: A race of transforming aberrations.
- Quicklings: Fast fey. (Needs Work)
- Armorals: Human-like foreigners. (Needs Work)
- Klilks: Human-like malleables. (Needs Work)
- Alartares: Spirit-born empaths. (Needs Work)
- Yearling Gene: Age as yearlings.
- Deathly Asutas: Celestial-fiend mix. (Needs Work)
- Gibis: Weird mean aliens. (Needs Work)
User Information
Age: 27
Sex: Male
Location: Michigan, USA
Occupation: Unemployed Graphic Designer
Player: Since 2001
DM: Since late 2002
Email: amorphousdark@hotmail.com
Long Term Characters
Byuroc: Half-elf Druid: Retired with his wolf, Log, and his centaur, Stump. He had a raspy voice and liked to talk about the virtues of wood and buttered rolls. The wolf tripped the evil wizard (BBEG who then failed another check) and fell off a bridge where he plummeted to his doom. Its sad when your animal companion outshines everyone else. First campaign character. (2001 - 3.0e)
Yoh: Human Fighter/Rogue (scythe specialist): Campaign never finished. A young man who watched his grandfather die in combat, along with every one in his original party. The new guys just weren't the same, except when the paladin "came back", after being hauled up into the ceiling by demonic chains. That guy was all right, even if he was secretly a blackguard. Accidentally slaughtered the king of the barbarian tribes (in one shot, plus the guy was on our side) with a sneak attack critical. That friends, is why it is important to make Will saves. (2002 - 3.0e)
Hat: ApeMan Monk: Disbanded party and headed east for adventure. He was a white apeman, who wore only a hat, walked around like an idiot and climbed buildings. Bless him. (2003 - 3.0e)
Cedric "Chet" Hazard III: Human Sorcerer/Incantator: A panicky maniac in a city that outlawed arcane magic. He helped run a brothel and his life's goal is to have a son to carry on the family name. Peasants flee from him and he is one of the city's most wanted outlaws. The kind of guy who believes that friends never rat on each other, but if they do, not even the gods will stop him from his vengeance. Currently active (after 2.5 year hiatus) (2005 - 3.0e to 3.5e)
Spell List
0: prestidigitation, read magic, detect magic, light, mage hand, ray of frost, mending, arcane mark, open/close
1st: mage armor, spider climb, shocking grasp, magic missile, expeditious retreat
2nd: acid arrow, invisibility, cat's grace, alter self, eagle's splendor
3rd: lightning bolt, haste, fly, slow
4th: greater invisibility, orb of cold, polymorph, resist energy, mass
5th: teleport, telekinesis, freezing fog, baleful polymorph
6th: disintegrate, greater heroism, stone body
7th: prismatic spray, forcecage, delayed blast fireball
8th: polymorph any object, iron body
9th: wish
Magic Item List
staff of abjuration
robe of blending
wand of suggestion
Carmine King: Fire Genasi Fighter/Barbarian: Campaign on hiatus. A smart-ass who has dropped more weapons in a single encounter than most adventurers ever do. Has suffered innumerable amounts of pain in the pursuit of enough coin to retire on comfortably. Kind of an odd choice, but has 19 Intelligence (which does plenty to make him an straight to the point kinda guy). Enjoys cigars. Once wrestled a goblin vampire. (2007 - 3.5e)
Prester Tovar: Human Cleric/Radiant Servant of Pelor: Campaign on hiatus. He mouths off to hulking brutes twice his size and explodes undead. Maybe he puts a little too much faith in his faith. Recently was slaughtered by a charnel hound after a claw/claw/bite/rend failed Fortitude save. Sometimes the dice don't go your way (and deal you more than your total max HP in damage in a single round). His bits were gathered together after the battle and he was restored to life. (2008 - 3.5e)