Ionize - Charged (3.5e Feat)
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Ionize - Charged [Spelltouched]
Prerequisites: Ionize, Able to cast Ionic Generator spell, Must have been exposed to the Ionic Generator spell every day for a month, Spellcraft 8 ranksBenefit: Accustomed to electricity, your body has become a real electric charger. You can now unleash the power of thunder in three unique abilities:
Ionic steps (Sp): As a move action, you can spend 4 ionic charges to move a distance up to twice your base movement speed in two straight line, expelling lightnings from your feet. This movement is instantaneous and grant you a dodge bonus of +4 to AC during the movement only. You cannot Charge, Tumble, Balance, Swim, Jump, or Climb using this ability.
Ionize spell (Ex): When you cast a spell with the [Electricity] descriptor that deal damage, as a free action, you can spend a number of ionic charges you possess up to the level of the casted spell. The damage dealt by the spell is increased by twice the ionic charge spent, and the DC (if any) to halve the damage is increased by the number of ionic charges spent.
Ionic Burst (Sp): As a standard action (that causes attacks of opportunity), you can expel a burst of pure electrical energy. To use this ability, you must spend a number of ionic charges up to your caster level. You attack a target into 30 ft from you with a ranged touch attack. If you success, the attack deal 1d6 electricity damage per charge spent. Each time this ability is used, it cannot be used again for 2d4 rounds.
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Article Balance | Moderate + |
Author | Neostar + |
Identifier | 3.5e Feat + |
Prerequisite | Ionize +, Able to cast Ionic Generator spell +, Must have been exposed to the Ionic Generator spell every day for a month + and Spellcraft 8 ranks + |
Rating | Undiscussed + |
Summary | Accustomed to electricity, your body has become a real electric charger. + |
Title | Ionize - Charged + |
Type | Spelltouched + |