Spelltouched (3.5e Feat Type)
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[Spelltouched] Feats[edit]
Spelltouched feats allow a character to interact with magic cast at them in unexpected ways. They were originally presented in Unearthed Arcana. Additional spelltouched feats can be found in that work, while homebrew spelltouched feats appear below.
Spelltouched Feats
Feat | Summary | Prerequisites | Balance Point |
---|---|---|---|
A Shard of Eternity | You gain a +1 Inherent Bonus to all ability scores. | Must have been exposed to a wish spell. | Unquantifiable |
Absorb Ally | You can absorb fallen allies, taking their dying energy to empower yourself. | Must have been exposed to death knell, 13 HD | Unquantifiable |
Adaptive Eyesight | You gain several benefits to your vision. | Exposure to darkvision spell. | Moderate |
Air Dash | You temporarily gain a fly speed and gain the ability to Hyperjump. | Dodge, must have been subjected to fly. | Very High |
All-Around Sight | You gain 360 degree vision as a swift action. | Must have been exposed to a divination spell of 3rd level or higher. | Moderate |
Animalistic Transformation | You are able to transform into an hybrid humanoid-animal, much like a lycanthrope. | Must have been exposed to a baleful polymorph spell. | High |
Armor Channeling | Gain a scaling enhancement bonus to any armor you wear. | Exposure to magic vestment spell. | High |
As Young As You Feel | You appear to be whatever age you want. | Must have been exposed to disguise self. | Moderate |
Aura of Decay | Everything around you withers away. | Must have been subjected to desecrate. | Low |
Bound Castle | You are bound to a structure, and its presence is entirely dependant on your own well being. | either Craft Wondrous Item or LandlordSBG, Exposure to mage's magnificent mansion, 9 HD | Unquantifiable |
Coin Shot | You can turn coins into thrown weapons. | Must have been exposed to a magic weapon spell. | High |
Conjure Ally | You are capable of summoning a single creature known to you, who persists longer than most. | 3 HD, exposure to a summon monster spell | Unquantifiable |
Dramatic Slowdown | You can pull off dramatic slowdown at just the right time, resulting in stronger attacks and more reliable actions. | Must have been exposed to a slow spell, Perform Acting 5 ranks. | High |
Dream Devourer | You can devour the dreams of other creatures and you are baneful to dreamborn creatures. | Exposure to a dream spell. | High |
Ectoplasmic Apparel | You can create clothes when you use a disguise ability. | Must have been exposed to a disguise self spell. | Low |
Enchanted Weaponry | Any weapon you have has an enchantment bonus of +1 (or +1 better). | Exposure to a magic weapon or greater magic weapon spell. | High |
Energy Ablation | You gain Energy Resistance 5, up to a limited amount per day. | Exposure to a resist energy spell. | Moderate |
Energy Resistance | You gain Energy Resistance 10. | Exposure to a resist energy spell. | Moderate |
Enhanced Ability | Gain a scaling enhancement bonus to one ability score of your choice. | 4 HD, Exposure to ability increasing spells such as bear's endurance. | High |
Expand Limb | You enlarge body parts at a moment notice | Exposure to a enlarge person spell, or any variation of it. | High |
Feathered Glide | Your mastery of feather fall allow you to glide with ease, like Mario. | Exposure to a feather fall spell. | Low |
Flame Dancer | They say you're one hot dancer, but you know you're just on fire tonight. | Fiery Burst (Complete Mage), Controlled Immolation, Improved Controlled Immolation, Must have used your Fiery Burst to set yourself on fire. | Very High |
From the Breach the Chaos Spread Out | Spread chaos and darkness from high in a stormy sky and conjure lightning in your enemies. | Chaotic Alignment, Able to cast Stormclouds of Dark Omens spell, Must have been cast Stormclouds of Dark Omens at least 10 times. | High |
From the Brink of Death | Recover rapidly when brought under. | Having been exposed to any spell from the Healing subschool that restores hit point damage. | Moderate |
Frost Warden | They say you're as cold as ice... They're not wrong. | Winter's Blast (Complete Mage), Polar Chill, Improved Polar Chill, Must have used your Winter's Blast on a target that fell prone because of your Polar Chill. | Very High |
Geomancy | Form a magic circle which enhances magic. | Caster level 3rd, Knowledge Geography 6 ranks, exposure to an [Air], [Earth], [Fire], and [Water] spell | Very High |
Ghostly Body | You gain the ability to become quasi-incorporeal, but become unable to attack while doing so. | Must have a corporeal body, must be exposed to an ethereal jaunt spell. | High |
Ghostly Hands | You can levitate and wield items near you instead of near your hands. | Must have been exposed to telekinesis. | Moderate |
Greater Ocular Laser | Your Ocular Laser grow in power. | Ocular Laser | Very High |
Heat Vampire | You absorb heat as healing and may drain the heat from your very opponents. | Exposure to chill touch spell. | High |
Hidden Wing | You can hide your wings, it's like they weren't even there. | Must have wings, exposed to an alter self spell. | Low |
Hovering Trance | Hover lightly off the ground if you fall unconscious or when sleeping. | Exposure to a levitate spell, Autohypnosis 4 ranks | Low |
Ideal Form | You have an alternate form, which greatly enhances your physical prowess. | Must have been exposed to a heroism spell. | Very High |
Improved Accurate Jaunt | You can cross distances and planes quickly just by walking. | Accurate Jaunt, 9 HD | High |
Improved Bladeproof Skin | Swords and spears just bounce off you due to your scaling DR/bludgeoning. | Bladeproof Skin, 8 HD | High |
Improved Breadth of Knowledge | You gain half your level to all Knowledge skills, even if you have no ranks. | Breadth of Knowledge, 3 HD | High |
Improved Conductivity | Gain evasion (or improved evasion) against electricity effects, and shock others for even more damage. | Conductivity, 5 HD | High |
Improved Controlled Immolation | You can be set on fire and burn forever. You even have a little resistance to fire. | Controlled Immolation | High |
Improved Eyes to the Sky | You can see who is scrying on you, and scry right back! | Eyes to the Sky, 7 HD | High |
Improved False Pretenses | When you succeed on a compulsion effect, the enemy opens up their inner thoughts to you. | False Pretenses, 3 HD | High |
Improved Ineluctable Echo | Ineluctable Echo now applies to [Sonic] spells as well. | Ineluctable Echo, 3 HD | High |
Improved Life Leech | You gain fast healing while draining the life out of others, and can now suppress Life Leech... sort of. | Life Leech, 5 HD | High |
Improved Live My Nightmare | Even those that save against your Live My Nightmare feat might end up terrified. | Live My Nightmare, 8 HD | High |
Improved Magically Aloft | You gain the power of flight! | 6 HDs, Magically Aloft | Very High |
Improved Momentary Alteration | The alteration is no longer momentary, you can now assume the alternate form for unlimited duration. | Momentary Alteration, 5 HD | High |
Improved Naturalized Denizen | You always count as being a native on whatever plane you're on. | Naturalized Denizen | High |
Improved Omniscient Whispers | You can use your Omniscient Whispers once a day, and can reroll random divination chances to fail. | Omniscient Whispers, 9 HD | High |
Improved Personal Invisibility | You are constantly naturally invisible. | Personal Invisibility, 9 HD | Very High |
Improved Photosynthetic Skin | You gain even better natural armor, and can eat sunlight. | Photosynthetic Skin, 6 HD | High |
Improved Polar Chill | You can spread your Polar Chill out as a free action for 1 round per level per day, and can skate while you do so. | Polar Chill, 5 HD | High |
Improved Residual Rebound | You can partly rebound destructive energy on any successful save. | Residual Rebound, 3 HD | High |
Improved Stench of the Dead | Those who persist in your stinking aura will become nauseated. | Stench of the Dead, 9 HD | High |
Improved Temporal Stutter | Spelltouched | Temporal Stutter, 9 HDs | Very High |
Instantaneous Quickening | While under the effect of haste you can go much faster than normal. | 7 HD, Exposure to the haste spell. | Very High |
Ionize | By dint of being exposed to electricity, you have become a living battery, and live familiarly with electricity. | Able to cast Ionic Generator spell, Spellcraft 4 ranks, Must have been exposed to the Ionic Generator spell every day for a week | Moderate |
Ionize - Amplified | The electricity flowing through your body goes deeper into your muscles and nerves. | Able to cast Ionic Generator spell, Ionize, Must have been exposed to the Ionic Generator spell every day for a month, Spellcraft 8 ranks | Moderate |
Ionize - Charged | Accustomed to electricity, your body has become a real electric charger. | Ionize, Able to cast Ionic Generator spell, Must have been exposed to the Ionic Generator spell every day for a month, Spellcraft 8 ranks | Moderate |
Ionize - Energized | Deeper in your veins, the electrical flow become your life, and flows like blood. Your electrical power rise again. | Ionize, Ionize - Amplified, Ionize - Intensified, Ionize - Charged, Able to cast Ionic Generator spell, Must have been exposed to the Ionic Generator spell every day for eight months, Spellcraft 20 ranks | High |
Ionize - Intensified | After four months to share your body and you mind with a continuous flow of electricity, this bright energy may be used to get a more powerful abilities. | Able to cast Ionic Generator spell, Must have been exposed to the Ionic Generator spell every day for four months, Spellcraft 12 ranks, Ionize, Ionize - Amplified | High |
Ionize - Overwhelmed | The electrical impulse that you received has completely penetrated your organism until reaching your brain and all your vital organs. | Ionize - Supercharged, Able to cast Ionic Generator spell, Ionize, Ionize - Charged, Ionize - Amplified, Must have been exposed to the Ionic Generator spell every day for 9 months, Spellcraft 24 ranks. | High |
Ionize - Supercharged | The months spent in contact with electricity make you a veritable ionic prodigy, and this erudition gives you access to new possibilities. | Able to cast Ionic Generator spell, Ionize, Ionize - Charged, Must have been exposed to the Ionic Generator spell every day for three months, Spellcraft 12 ranks | Moderate |
Jekyll & Hyde | — | Craft (alchemy) 5 ranks or Shapechanger Subtype, exposure to Alter Self (or [Polymorph] spell) | High |
Jetform | You turn into a jet. | must have a fly speed, must have been affected by the polymorph spell., Craft Construct or Craft (technology) 12 ranks | High |
Lighter Than Air | You float naturally, but its not under your control. | Must have been affected by a levitate spell, 1st level only. | Low |
Lightning Shaper | Being hit by electricity while the thunderstorm of your magic raged within was an en-lightning experience. | Storm Bolt (Complete Mage), Conductivity, Improved Conductivity, must have attempted to redirect a lightning effect with Conductivity while your Storm Bolt was available. | Very High |
Magical Resistance | The spell doesn't work as well on you the more times they use it against you. | None | High |
Magically Aloft | You float constantly. | Exposure to the fly, levitate or similar spell, 3 HDs | Moderate |
Maintain Minor Transfiguration | Maintain helpful Transmutations for longer, but weakened. | Exposure to any [Transmutation] spell with a non-permanent or instantaneous effect. | Low |
Medusa's Eye | You gain the power to partly petrify your opponents. | Exposure to a flesh to stone spell. | High |
Monstrous Transformation | Gain special feats that modify you body for limited time. | Exposure to a polymorph spell, or any variation of it, and you must have transformed in a creature with a different type than yours. | High |
Ocular Laser | You can fire a powerful heat ray from your eyes. | Exposure to a scorching ray spell. | Very High |
Overclock | You can stop time, even if for only a brief moment. | or any time-stopping spells or magic., Exposure to a time stop spell | Moderate |
Parasitic Arm | You have an arm capable of draining the life out of your opponents. | Must have been exposed to vampiric touch, character level 9th | Very High |
Partial Lycanthrope | You have a human form. | Anthro Subtype, Exposure to human form spell | Moderate |
Personal Invisibility | You are naturally invisible, some of the time anyway. | Exposure to invisibility spell | Very High |
Petrified in Death | You turn to stone when you die, which allows you to return at a later date. | Must have been exposed to a flesh to stone spell. | Moderate |
Plane Hopper | Shift through the planes after building up a charge. | Concentration 8 ranks, Knowledge The Planes 4 ranks, Exposure to plane shift spell. | High |
Preserved Flesh | Your flesh doesn't rot, no matter what. | Exposure to gentle repose. | Moderate |
Prismatic Spirit | You eventually become immune to prismatic spells, while using the light to your own advantage. | Exposure to any [Light] or "prismatic" spell. | Moderate |
Regenerative Cells | You have the ability slowly regenerate from your wounds. | Exposure to a regenerate spell. | High |
Residual Growth | Grow a little taller. Get Soft Ability Damage Reduction (Strength) 1. | None | Low |
Revert Location | You can go back to your previous location in an instant. | Must have been exposed to time altering or teleportation effects of at least 3rd level. | Very High |
Secret Equipment | You can hide your equipment under a glamour. | Exposure to a disguise self spell, Sleight of Hand 6 ranks | Moderate |
Shades of Death | You become much like a living corpse, gaining many benefits of undeath without most of the drawback. | Exposure to a finger of death or slay living spell. | Very High |
Shroud of Resistance | Gain a scaling resistance bonus to all your saves. | Exposure to resistance spell. | High |
Signet Ring Channeling | You've learned well the lessons required to keep yourself presentable and keep from having unfortunate accidents. | Exposure to prestidigitation and love ward | Low |
Sparkle Sparkle | You release sparkly fairy dust. It's dazzling! | Exposure to glitterdust. | Low |
Spider Mutant | You have the ability to create spider web, either from your ancestry or through accidental transmutation. | Drow Race OR must have been exposed to baleful polymorph (spider) or similar spell | Moderate |
Split Shade | When you are brought to under 50% hp, you generate a shadow copy of yourself. | Exposure to mirror image spell, 3 HD | High |
Spore Burst | You release a cloud of harmful spores that hurt people and leave a hazard. | Exposure to goodberry. | Moderate |
Stone Toss | All the stones you hurl strike true, hitting hard. | Having been exposed to the magic stone spell. | Moderate |
Summon Motorcycle | You can summon a bike out of nowhere. | Craft (Mechanic) 4 Ranks, Exposure to mount spell. | Moderate |
Sustained by Shadow | You link yourself to the plane of shadow and become sustained by it. | Must have been exposed to a shadow walk spell. | High |
Swim Through Fog | You can easily swim in fog like it was water. | Exposure to solid fog spell. Must possess a swim speed. | Moderate |
Teleport Vehicle | When you teleport while riding a vehicle, you can take the vehicle with you. | Ability to cast a [Teleportation] effect. | Moderate |
Temporal Reflex | Your exposure to time magic has twisted the way you benefit from such magic. | Must have been exposed to a Haste spell or similar, BAB +5 | Very High |
Temporal Stutter | You can stop time for a single move or standard action. | Must have been exposed to a time stop spell. | Very High |
Touch of the Destroyer | You imbue one of your attacks with destructive energy, dealing additional damage and destroying the bodies of those slain by it. | Exposure to the disintegrate spell. | High |
Undying Cells | You no longer truly die at -10, although you may be out of commission for a long time. | Regenerative Cells, Immortal Cells | Very High |
Warped Speed | You gain a scaling increase in speed, which allows you to move up walls and other vertical surfaces. | Exposure to the haste spell. | High |
Weapon Channeling | Gain a scaling enhancement bonus to any weapon your wield. | Exposure to greater magic weapon spell. | High |
Witch Transformation | You can weight as much as a duck and even turn into one. | Witchblessed or Exposure to baleful polymorph spell, 5 HD | Very High |
Scaling Spelltouched Feats
Feat | Summary | Prerequisites | Balance Point |
---|---|---|---|
Magically Aloft, Scaling | You are under the effect of a magical effect that make you gently float in the air. | Exposure to a levitate or fly spell. | Very High |
Scaling Ocular Laser | A scaling version of the Ocular Laser feat. | Exposure to a scorching ray spell. | Very High |
Soul of Entropy | Your existence is antithetical to life itself. Gain auras of decay and doom. | Exposure to a [Death] effect. | Very High |
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Facts about "Spelltouched (3.5e Feat Type)"
Summary | Spelltouched feats allow a character to interact with magic cast at them in unexpected ways. They were originally presented in Unearthed Arcana. + |